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Newton's three laws of motion: push a cart and see them work

Newton's laws of motion are three rules linking force and motion. First law: an object stays at rest or keeps moving at constant velocity unless a net force acts (inertia). Second law: net force equals the rate of change of momentum, F = ma. Third law: every action has an equal and opposite reaction.

The push stops after 2 s; on ice the cart keeps gliding at a steady speed

Applied force, FFriction, fNormal force, NWeight, W = mgNet force, ΣF
Speed

Controls

Which law to explore

5.0 kg
10 N

Readings

Net force, F_net
0.0N
Acceleration, a
0.00m/s²
Velocity, v
0.00m/s
Displacement, x
0.0m
Friction, f
0.0N
Momentum, p = mv
0.0kg·m/s

How to use this simulation

  1. Pick "1st law: inertia" and press play: the push lasts 2 s, then the force is gone, yet on ice the cart glides on at the same speed.
  2. Watch the passenger box when the cart slams into the wall: it slides forward. Turn the force right up and it slides backward at the start instead.
  3. Switch to "2nd law: F = ma": the slope of the v–t graph is the acceleration. Double the mass and the new line climbs at half the slope of the grey previous run.
  4. Turn friction on and lower the force: while F is below μmg the cart does not move at all, and the readings show friction exactly equal to the push.
  5. Choose "3rd law" and give the two carts different masses: the pushes are equal and opposite, the lighter cart moves faster, and total momentum stays at zero.

Why you lurch forward when the bus brakes

You are standing on a crowded bus and the driver slams on the brakes. Nobody pushes you, yet you stumble forward. When the bus pulls away suddenly, you tip backward instead. Where do those invisible shoves come from?

A football lying on the pitch never rolls into the goal by itself; somebody has to kick it, and the harder the kick the faster it goes. But kick a brick with the same effort and it barely moves, and your toe hurts. Why does the same effort do such different things?

Jump from a small boat to the shore and the boat shoots backward. Swim, and you move forward only because your hands push water back. All of these everyday puzzles are answered by three short rules that Isaac Newton published in 1687 in his book the Principia. The simulation above lets you test all three with a cart on a track.

Starting from zero: what a force is

A force is a push or a pull. It is what changes an object's state of rest or of motion: it can start something moving, stop it, speed it up, slow it down or turn it. Force has a size and a direction, so it is a vector, and its SI unit is the newton (N).

For about two thousand years people followed Aristotle in believing that a moving object needs a constant push to keep moving, because that is what we see: switch off a car engine and the car soon stops. Galileo was the first to realise that things stop because of friction, not because motion "runs out". The smoother the surface, the further a ball rolls; on a perfectly frictionless surface it would never stop.

Newton turned that insight into three laws. The first says what happens when there is no net force. The second says how much motion changes when there is one. The third says that forces always come in pairs. Between them they explain nearly every motion you will meet at school, from a bicycle to a rocket.

Key words for Newton's laws

Definition questions come straight from this table, so read it once carefully.

TermSymbolMeaning in plain wordsUnit
ForceFA push or pull that changes, or tries to change, an object's motionnewton (N)
Inertia—The tendency of an object to keep doing what it is already doingnone (mass measures it)
MassmThe amount of matter in an object; the measure of its inertiakilogram (kg)
Momentump = mvMass times velocity: the "quantity of motion"kg·m/s
Balanced forces—Forces whose resultant is zero; motion does not changeN
Unbalanced (net) forceF_netA non-zero resultant force; it causes accelerationN
ImpulseJ = FΔtForce multiplied by the time it acts; equals the change in momentumN·s
Impulsive force—A large force acting for a very short time, such as a bat hitting a ballN
Action–reaction pair—The two equal and opposite forces two objects exert on each otherN
FrictionfA force between surfaces that opposes relative motionN
Normal forceNThe push of a surface on an object, at right angles to the surfaceN

Newton's first law of motion: the law of inertia

Statement: an object remains at rest, or keeps moving in a straight line at constant speed, unless it is acted on by an unbalanced (net) external force.

The first half feels obvious: a book on a table stays put until someone moves it. The second half is the surprise: a moving object does not slow down on its own. Whenever something does slow down, a force is doing it, usually friction or air resistance.

The cart on ice shows exactly this. A 5 kg cart is pushed with 10 N for 2 s. Then the force drops to zero, but the cart carries on at 4 m/s until it reaches the wall. Its speed neither grows nor shrinks, because the net force is zero, so that stretch of the v–t graph is perfectly flat.

The first law also gives us the definition of force: whatever changes an object's state of rest or motion. The property of an object that resists such change is called inertia, which is why the first law is also called the law of inertia.

Inertia of rest

An object at rest tends to stay at rest. When a bus starts suddenly, your feet move with the floor but your upper body tries to stay where it was, so you tip backward.

Try the classic coin trick: put a playing card on top of a glass and a coin on the card, then flick the card sharply sideways. The card flies off, but the coin, thanks to its inertia of rest, drops straight into the glass. Beating a carpet to get the dust out works the same way: the carpet moves, the dust stays behind.

In the simulation, raise the force to 40–50 N and lower the mass. The cart lurches forward so quickly that the box slides backward on its deck, because friction between box and deck cannot give it that much acceleration.

Inertia of motion

A moving object tends to keep moving. When the bus brakes, your feet stop with the floor but your upper body carries on, so you lurch forward.

A long jumper runs up before jumping because the run-up's motion carries into the jump. Step off a moving train and you must run a few steps forward, or your feet stop while your body keeps going and you fall on your face.

In the simulation the cart stops dead at the wall, but the passenger box keeps moving at its old speed and slides to the front of the deck. That is exactly what happens to an unbelted passenger in a crash.

Mass is the measure of inertia

An empty shopping trolley is easy to start and easy to stop; a fully loaded one is hard to do both. The more mass something has, the more inertia it has and the bigger the force needed to change its motion. So mass is the measure of inertia.

Balanced and unbalanced forces

When several forces act on one object, their combined effect is the resultant or net force. If the net force is zero the forces are balanced and the motion does not change: at rest stays at rest, moving stays moving at constant velocity. If the net force is not zero the forces are unbalanced and the object accelerates.

A book on a table feels its weight pulling down and the table's normal force pushing up. They are equal and opposite, so they balance and the book stays still. In the simulation the 5 kg cart has weight W = mg = 49 N, and the green normal-force arrow N is also 49 N; the two arrows are drawn the same length.

Turn friction on (μ = 0.1) and apply 4 N. The cart does not budge, because static friction grows to exactly 4 N in the opposite direction: push and friction balance. Raise the push above 4.9 N and the balance breaks, so the cart starts to move.

Notice that moving at constant velocity also means balanced forces. After the push the cart on ice is moving, yet the net force on it is zero. "It is moving, so something must be pushing it forward" is Aristotle's mistake, and it still costs marks.

Momentum: the quantity of motion

Momentum is mass multiplied by velocity: p = mv. It points the same way as the velocity, so it is a vector. Its unit is kg·m/s, which is the same as N·s.

Momentum tells you how hard something is to stop. A bicycle and a lorry moving at the same speed are very different to stop, because the lorry has far more mass. A bullet has very little mass, but its speed is so great that its momentum is dangerous.

At the end of the simulation's push the 5 kg cart moves at 4 m/s, so its momentum is p = 5 × 4 = 20 kg·m/s, the value shown in the momentum reading.

p = mvmomentum = mass × velocity, in kg·m/s

Newton's second law of motion and F = ma

Statement: the rate of change of momentum of an object is directly proportional to the net force applied, and takes place in the direction of that force.

In plain words: the bigger the force, the faster the velocity changes; the bigger the mass, the more slowly the same force changes it. From this law comes the most famous equation in physics, F = ma.

F = maforce = mass × acceleration

a = F_net / macceleration ∝ net force, ∝ 1/mass

F = (mv − mu) / tthe rate of change of momentum

Deriving F = ma from the rate of change of momentum

Take an object of mass m moving with initial velocity u. A force F acts on it for time t, and its final velocity is v. Its initial momentum is mu, its final momentum is mv, and the change in momentum is mv − mu.

The rate of change of momentum is (mv − mu)/t = m(v − u)/t. But (v − u)/t is the acceleration a, so the rate of change of momentum is ma. The second law says F ∝ ma, so F = kma for some constant k.

Units are chosen so that 1 newton is the force that gives 1 kg an acceleration of 1 m/s². With that choice k = 1, and the law becomes F = ma. (This form assumes the mass stays constant; for something like a rocket losing fuel, you go back to the rate of change of momentum.)

F ∝ (mv − mu) / tthe second law in symbols

F ∝ m(v − u) / t = mabecause (v − u)/t = a

F = mawith k = 1 by the definition of the newton

The unit of force: the newton

One newton is the force that gives a mass of 1 kg an acceleration of 1 m/s², so 1 N = 1 kg·m/s². In the CGS system the unit is the dyne, and 1 N = 10⁵ dyne.

To get a feel for it: a medium apple weighs about 1 newton, and a 50 kg student weighs about 490 newtons.

The second law in the simulation

On ice (friction off), a 10 N force on the 5 kg cart gives a = F/m = 10/5 = 2 m/s². In 8 s its velocity reaches 16 m/s and it travels 64 m. The v–t graph is a straight line through the origin with slope 2.

Now set the mass to 10 kg. The same force gives 1 m/s², half as much. The grey trace is the previous run, the new line climbs at half its slope, and the green dotted line predicted it before you pressed play.

Impulse: why a fielder pulls the hands back

Some forces are very large but act for a very short time: a bat hitting a ball, a hammer on a nail, a kick. They are called impulsive forces. Because the force changes so fast it is hard to measure, so we measure force × time instead, called the impulse: J = F × t.

Rearrange the second law F = (mv − mu)/t and you get F × t = mv − mu. Impulse equals the change in momentum. That gives a powerful trick: if the change in momentum is fixed, stretching the time makes the force smaller.

Why does a cricket fielder pull the hands back while catching? A 0.16 kg ball arriving at 30 m/s (about 108 km/h) has momentum 4.8 kg·m/s. Stopped in 0.05 s by stiff hands, it pushes on them with 96 N. Pull the hands back so it stops in 0.4 s and the force is only 12 N, 8 times smaller. It stings less, and the ball is less likely to bounce out.

The same idea is behind bending your knees when you land from a jump, the thick mat behind a high jump, foam packaging around glassware, crumple zones in cars and airbags. Every one of them stretches the stopping time to cut the force.

J = F × timpulse, in N·s

F × t = mv − muimpulse = change in momentum

Newton's third law of motion: action and reaction

Statement: to every action there is an equal and opposite reaction. More exactly: when object A exerts a force on object B, B exerts a force of the same size in the opposite direction on A, at the same instant.

Both the action and the reaction are forces, and which one you call the "action" is only a label. They are born together and vanish together. They are also always the same kind of force: a contact push is answered by a contact push, a gravitational pull by a gravitational pull.

Punch a wall and your hand hurts because the wall pushes back just as hard. When you walk, your foot pushes the ground backward and the ground pushes you forward. An oar pushes water back and the water pushes the boat forward. A bird pushes air down with its wings and the air pushes the bird up.

Equal and opposite, so why don't they cancel?

This is a favourite exam question. If the two forces are equal and opposite, shouldn't they add to zero so nothing moves? No, because an action and its reaction act on two different objects. Forces can only cancel when they act on the same object.

A horse pulls a cart and the cart pulls back on the horse with the same force, yet the cart moves. The forces on the cart are the horse's pull and friction from the road; the cart's pull acts on the horse. Whether an object accelerates depends only on the forces acting on that object.

Don't confuse balanced forces with an action–reaction pair. A book's weight (say 49 N) and the table's normal force are equal and opposite, but both act on the book, so they are a balanced pair, not a third-law pair. The reaction to the book's weight is the book pulling the Earth upward.

The third law in the simulation: two carts push apart

Two carts stand nose to nose with a compressed spring between them. Released, the spring pushes each cart with 10 N for 0.5 s. The blue and orange arrows are always the same length and point opposite ways.

The impulse on each cart is the same: 10 × 0.5 = 5 N·s. So the 5 kg cart 1 gets 1 m/s to the left, and the 10 kg cart 2 gets 0.5 m/s to the right. The mass is 2 times bigger, the speed 2 times smaller: velocity is inversely proportional to mass.

Conservation of momentum: guns and rockets

When two objects push on each other, the third law makes the forces equal and opposite, and they act for the same time. So whatever momentum one gains, the other loses. With no external force, the total momentum of the objects never changes. That is the law of conservation of momentum.

In the simulation both carts start at rest, so the total momentum is zero. After the push cart 1 has −5 kg·m/s and cart 2 has +5 kg·m/s, which again add to zero. Watch the total-momentum reading: whatever masses you choose, it stays at zero while friction is off. Switch friction on and it drifts, because friction is an external force.

Gun recoil is the same story. Before firing, gun and bullet are at rest. A 0.02 kg bullet leaving at 400 m/s carries 8 kg·m/s forward, so the 4 kg gun must move back at 2 m/s to keep the total at zero. That is why a rifle is held firmly against the shoulder.

A rocket throws hot gas backward at enormous speed; the gas carries momentum backward and the rocket gains the same momentum forward. It needs no air to push against, which is why rockets work in space. Blow up a balloon and let it go, and it zooms off for the same reason.

m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂total momentum is constant with no external force

m₁v₁ = −m₂v₂when both start at rest

Mass of cart 2Velocity of cart 1Velocity of cart 2Total momentum
5 kg-1.00 m/s1.00 m/s0 kg·m/s
10 kg-1.00 m/s0.50 m/s0 kg·m/s
20 kg-1.00 m/s0.25 m/s0 kg·m/s

Friction and free-body diagrams

Friction is the force that appears between two surfaces that slide, or try to slide, over each other. It always opposes the relative motion. Static friction acts before anything moves and can grow up to a limit; kinetic (sliding) friction acts once it slides; rolling friction is much smaller, which is why wheels were such a good idea; and fluid friction (drag) acts in water and air.

In the simulation friction is f = μmg. For the 5 kg cart with μ = 0.1, f = 0.1 × 5 × 9.8 = 4.9 N. To keep things simple the same μ is used for static and kinetic friction; in reality the static limit is usually a little higher.

To see which forces act on an object, draw it as a box or dot and draw every force on it as an arrow starting from it. That picture is a free-body diagram, and it is the first step in almost every mechanics problem. The arrows on the cart are exactly such a diagram, all drawn to one scale: double a force and its arrow doubles.

ArrowForceDirectionSize (5 kg, 10 N, μ = 0.1)
Blue, FApplied forceforward10 N
Red, fFrictionagainst the motion4.9 N
Green, NNormal forceup49 N
Grey, WWeightdown49 N
Orange, ΣFNet forceforward5.1 N

Try these in the simulation

Grab a notebook. Before each run, write down what you expect; then run it and check.

  • In first-law mode with friction off, press play. After 2 s the label reads "No push, gliding on its own", yet the velocity stays at 4 m/s.
  • Now switch friction on. When the push ends the cart is at 2.04 m/s; friction then removes 0.98 m/s every second, and it stops about 2.08 s later after 2.12 m. Friction stopped it, not a lack of force.
  • Set the force to 50 N and the mass to 1 kg: the sudden start makes the passenger box slide backward (inertia of rest), and the crash into the wall makes it slide forward (inertia of motion).
  • In second-law mode run 5 kg with 10 N, then change the mass to 10 kg and run again. Is the new slope half the old one?
  • With friction on, set the force to 4 N: the cart stays put and "Static friction is holding it back" appears. At what force does it start moving? Answer: just above 4.9 N.
  • In third-law mode give both carts the same mass: they move off at equal speeds in opposite directions. Make one four times heavier: its speed is a quarter. Does the total momentum ever show anything other than zero?

Solved problems

Each solution lists what is given, then the formula, then the numbers. Set out answers the same way in an exam and you will not lose method marks.

Problem 1: the simulation defaults, acceleration, velocity and momentum

Given: m = 5 kg, F = 10 N, no friction, the force acts for t = 2 s. Find the acceleration, the velocity and distance after 2 s, and the momentum.

a = F/m = 10/5 = 2 m/s². v = u + at = 0 + 2 × 2 = 4 m/s. s = ½at² = 4 m. p = mv = 20 kg·m/s. With no force after that, the first law says the cart keeps going at 4 m/s.

Problem 2: net force and acceleration with friction

The same cart now has μ = 0.1. Find the friction, the net force and the acceleration (g = 9.8 m/s²).

f = μmg = 0.1 × 5 × 9.8 = 4.9 N. F_net = F − f = 10 − 4.9 = 5.1 N. a = F_net/m = 1.02 m/s². Friction has roughly halved the acceleration.

Problem 3: doubling the mass

A force of 10 N gives 5 kg an acceleration of 2 m/s². What does the same force give 10 kg?

a = F/m = 10/10 = 1 m/s². With F fixed, a ∝ 1/m, so doubling the mass halves the acceleration.

Problem 4: force from a change in velocity

A 2 kg ball speeds up from 3 m/s to 7 m/s in 2 s. What force acted on it?

Change in momentum = m(v − u) = 2 × (7 − 3) = 8 kg·m/s. F = change in momentum ÷ time = 8/2 = 4 N. Or a = (v − u)/t = 2 m/s² and F = ma = 4 N; both routes agree.

Problem 5: catching a cricket ball

A 0.16 kg cricket ball arriving at 30 m/s is caught. Find the force on the hands if it stops in (a) 0.05 s and (b) 0.4 s.

Change in momentum = 0.16 × 30 = 4.8 kg·m/s. (a) F = 4.8/0.05 = 96 N. (b) F = 4.8/0.4 = 12 N. Making the time 8 times longer makes the force 8 times smaller.

Problem 6: recoil of a gun

A 0.02 kg bullet is fired at 400 m/s from a 4 kg gun. Find the recoil velocity of the gun.

Total momentum before firing is zero, so Mv + mv′ = 0: 4 × v = −0.02 × 400 = −8. v = −2 m/s; the minus sign means the gun moves opposite to the bullet.

Problem 7: two carts pushing apart (the third-law mode)

Two carts of 5 kg and 10 kg, at rest, push each other with 10 N for 0.5 s. Find each velocity.

Impulse = 10 × 0.5 = 5 N·s on each. v₁ = 5/5 = 1 m/s and v₂ = 5/10 = 0.5 m/s, in opposite directions. Total momentum = 5 − 5 = 0.

Problem 8: why seat belts save lives

A 60 kg passenger is in a car moving at 20 m/s (72 km/h). In a crash, find the force needed to stop them in (a) 0.1 s by hitting the dashboard and (b) 0.5 s as the belt stretches.

Change in momentum = 60 × 20 = 1,200 kg·m/s. (a) F = 1,200/0.1 = 12,000 N. (b) F = 1,200/0.5 = 2,400 N. The belt makes the time 5 times longer, the force 5 times smaller, and spreads it over the strong bones of the chest and hips.

Problem 9: the smallest force that moves the cart

With μ = 0.1 and m = 5 kg, what is the smallest force that moves the cart? What happens with 4 N?

The limit of static friction is μmg = 4.9 N, so the push must exceed 4.9 N. With 4 N, friction also becomes 4 N in the opposite direction; the net force is zero and the cart stays at rest, with push and friction balanced.

At a glance: one force, different masses

10 N applied for 2 s on a frictionless track. Look at the last column: whatever the mass, the same force for the same time gives the same momentum, because the change in momentum equals the impulse.

MassAcceleration, a = F/mVelocity after 2 sDistance in 2 sMomentum
2.5 kg4.00 m/s²8.00 m/s8.00 m20 kg·m/s
5.0 kg2.00 m/s²4.00 m/s4.00 m20 kg·m/s
10.0 kg1.00 m/s²2.00 m/s2.00 m20 kg·m/s
20.0 kg0.50 m/s²1.00 m/s1.00 m20 kg·m/s

Common mistakes

Avoid these and Newton's-laws questions become easy marks.

  • Thinking a moving object always has a forward force on it. At constant velocity the net force is zero.
  • Cancelling an action against its reaction. They act on different objects, so they never cancel.
  • Calling weight and the normal force an action–reaction pair. Both act on the same object, so they are balanced forces.
  • Putting the applied force into F = ma when friction is present. Use the net force, F − f.
  • Treating inertia as a force. Inertia is a property of matter, not a push or a pull.
  • Mixing up mass and weight. Mass is in kg and is the same everywhere; weight is mg, in newtons, and changes from place to place.
  • Forgetting that momentum has a direction. Take velocities in the opposite direction as negative, or conservation sums will not balance.

Newton's laws in real life

Once you know the three laws, you will spot them everywhere.

  • Seat belts and airbags hold a passenger whose inertia carries them forward, and stretch the stopping time to cut the force.
  • Sport: pulling the hands back to catch, padded goalkeeper gloves and follow-through in a golf swing are all impulse calculations.
  • Rockets and jet engines throw gas backward to move forward: the third law and conservation of momentum.
  • Walking, swimming and rowing: push the ground or water backward and the reaction pushes you forward.
  • Heavy lorries need longer stopping distances because more mass means more inertia, which is why drivers keep a bigger gap behind them.
  • Shaking a branch to drop fruit, or flicking water off wet hands, uses inertia of rest and of motion.

Exam corner

Newton's laws sit at the heart of every school mechanics course, from Grade 9 forces and motion to Grade 11 dynamics, and they underpin later topics such as circular motion, gravitation and collisions. Expect three kinds of question: state-and-explain (write each law, define inertia, momentum and the newton), explain-an-observation (why a passenger lurches, why a fielder pulls the hands back, why a gun recoils) and calculations (F = ma with friction, impulse, conservation of momentum).

Exam technique that earns marks: always draw a free-body diagram before writing any equation; use the net force in F = ma; choose a positive direction and stick to it; and in a third-law question, name both objects ("the ground pushes the foot, the foot pushes the ground"). In multiple-choice questions, the classic traps are the horse-and-cart paradox, "the heavier object exerts the bigger force in a collision" (it does not; the forces are equal) and confusing momentum with kinetic energy.

A typical structured question

A student pushes a 5 kg cart on a smooth floor with 10 N for 2 s and lets go. A friend says: "Now that you have stopped pushing, the cart will stop."

(a) Define inertia. (b) Explain why mass is called the measure of inertia. (c) Calculate the momentum of the cart when the push ends. (d) Evaluate the friend's statement using Newton's first law.

Answer to (c): a = 2 m/s², v = 4 m/s, p = 20 kg·m/s. Key point for (d): on a smooth floor the net force after the push is zero, so the cart keeps moving at 4 m/s; the statement is wrong. On a real floor a little friction slows it down, but it is friction that stops it, not the push "running out".

Revision: the last-minute summary

Read this list once the night before the exam.

  • First law: with no net external force, an object at rest stays at rest and a moving object keeps a constant velocity; it is the law of inertia.
  • Inertia comes as inertia of rest and inertia of motion (some books add inertia of direction); mass measures it.
  • Balanced forces have zero resultant and change nothing; an unbalanced force causes acceleration.
  • Momentum p = mv, in kg·m/s; second law: rate of change of momentum ∝ net force, giving F = ma.
  • 1 N = 1 kg·m/s²; impulse J = Ft = change in momentum; a longer stopping time means a smaller force.
  • Third law: every action has an equal and opposite reaction, on a different object, so the pair never cancels.
  • With no external force, total momentum is conserved: gun recoil, rockets, carts pushing apart.
  • Friction f = μmg opposes motion; put the net force into F = ma.

Frequently asked questions

What are Newton's three laws of motion?

First: an object stays at rest or moves at constant velocity unless a net external force acts on it. Second: the rate of change of momentum is proportional to the net force and in its direction, which gives F = ma. Third: for every action there is an equal and opposite reaction.

Why is Newton's first law called the law of inertia?

Because it describes inertia, the tendency of every object to keep its state of rest or uniform motion. The law says that state only changes when a net force acts, and the property that resists the change is inertia.

What is the difference between inertia of rest and inertia of motion?

Inertia of rest is the tendency of a still object to stay still, which is why you tip backward when a bus starts. Inertia of motion is the tendency of a moving object to keep moving, which is why you lurch forward when it brakes.

What is momentum, and what is its unit?

Momentum is mass multiplied by velocity, p = mv. It is a vector pointing along the velocity. Its SI unit is kg·m/s, which is the same as the newton-second (N·s).

How do you derive F = ma from the second law?

If a force changes an object's velocity from u to v in time t, the rate of change of momentum is (mv − mu)/t = m(v − u)/t = ma. The second law says F ∝ ma, so F = kma, and defining the newton makes k = 1, giving F = ma.

What is one newton?

One newton is the force that gives a mass of 1 kg an acceleration of 1 m/s². So 1 N = 1 kg·m/s², which equals 10⁵ dyne in CGS units.

What is impulse?

Impulse is force multiplied by the time it acts, J = Ft, measured in N·s. It equals the change in momentum, so for the same change in momentum a longer time means a smaller force.

If action and reaction are equal and opposite, why don't they cancel?

Because they act on two different objects. Forces can only cancel when they act on the same object. Each object moves according to the forces acting on it alone.

Why does a gun recoil when it is fired?

Because momentum is conserved. Before firing, the total momentum is zero; the bullet gains momentum forward, so the gun must gain equal momentum backward. The gun is much heavier, so its recoil speed is much smaller.

Why does a cricketer pull the hands back while catching a ball?

The ball's change in momentum is fixed. Pulling the hands back makes it stop over a longer time, and since F = Δp/t the force on the hands is smaller, so it hurts less and the ball is less likely to bounce out.

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Grade 10–12

Spherical mirror ray diagrams

Drag an object in front of a concave, convex or plane mirror and watch the rays find the image. Mirror formula, magnification, all six cases, solved problems.

Grade 10–12

Electromagnetic Induction

What is electromagnetic induction? Drag a bar magnet through a coil and watch a centre-zero galvanometer. Learn Faraday's law e = −N dΦ/dt and Lenz's law with worked examples.

Grade 9–11

Conservation of Momentum and Collisions

What is the conservation of momentum? Collide two carts and drag the restitution slider from a sticking e = 0 to a bouncy e = 1. See momentum and kinetic-energy bars update live, with worked examples.

Grade 9–11

Work, Energy and Power

What is work, and what are the formulas for kinetic and potential energy and power? Release a cart on a curved track, watch energy turn to heat, with worked examples.

Grade 9–11

Inclined Plane

How does a block’s weight split on a slope, what is the angle of repose, and when does friction hold a block still or let it slide? Change the angle yourself and watch the force-arrow diagram.

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