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বাং

Heat ice into steam and watch the particles change behaviour

Matter mostly exists as a solid, a liquid or a gas, and the difference is how its particles are arranged and how they move: they vibrate in place in a solid, slide past each other in a liquid and fly freely in a gas. At the melting and boiling points, added heat does not raise the temperature; it is latent heat, 334 J/g to melt ice and 2,260 J/g to boil water.

Solid particlesLiquid particlesGas particlesTemperature risingPlateau: latent heatStill to come

Solid: particles stay on their sites and vibrate. Add heat and they shake harder as the temperature rises

Speed

Controls

Jump to a stage

0 J/g
100 J/g/s

Readings

Temperature
-20.0°C
Absolute temperature
253.1K
State
Solid (ice)
Heat added
0J/g
The heat is going into
Faster particles
Mean kinetic energy (vs 0 °C)
0.93×
Particles: solid · liquid · gas
48 · 0 · 0

How to use this simulation

  1. The simulation opens with 1 g of ice at −-20 °C, already being heated. In the box on the left, solid particles sit on a lattice and vibrate. On the right, the dot on the heating curve climbs as the "Heat added" reading counts up.
  2. When the temperature reaches 0 °C the curve goes flat. Look at the readings panel: "The heat is going into" now says breaking attractions. Heat added keeps rising, but the temperature and the mean kinetic energy do not move. In the box the top row of particles turns green one by one: they have melted.
  3. Once everything is liquid the temperature climbs again, until 100 °C brings a second flat stretch, a much longer one. Amber particles break away one by one and rush around the whole box. That is boiling. Check how wide it is against the heat axis underneath the graph.
  4. Press Pause at any time and drag the "Heat added" slider, or jump to a stage with the "Jump to a stage" buttons. Change the burner power to see how quickly each plateau passes. Tick "Cool the sample" to run everything backwards and watch condensation and freezing.

Hot pans, cold ice and a strange thermometer

Steam rises from a cup of tea. A cube of ice from the freezer turns to water on the counter. A wet shirt dries in the sun even though nothing in it was boiling. All three are the same thing: water is moving from one state to another.

Now picture a small experiment. Put some ice in a pot, put the pot on a stove, and read a thermometer every minute. While the ice melts, the thermometer sits at 0 °C for a long while, even though the stove is blazing. When the water boils, it sticks at 100 °C. You are adding heat and the temperature is refusing to rise. So where is the heat going?

The simulation above runs exactly that experiment, seen through the particles. To take 1 g of ice from −-20 °C to steam at 120 °C you need 3,094 J in total. The surprise is where it goes: 73% of it is spent turning boiling water into steam, during which the temperature does not change at all.

Textbooks call this the change of state and latent heat. Below we build it from the ground up: how the particles are arranged, what heat does to them, and why the temperature stalls. You can check each claim in the simulation as you go.

From zero: everything is made of tiny moving particles

Keep dividing a drop of water and you eventually reach single molecules. 18 g of water holds about 6.022 × 10²³ of them, so 1 g holds roughly 3.34 × 10²². The simulation draws 48 dots, each standing in for a huge crowd. The picture is a model, but the behaviour it shows is real.

The kinetic theory of matter says three simple things. First, matter is made of tiny particles. Second, the particles are always moving, and the hotter the material, the faster they move. Third, particles attract one another, strongly when close and weakly when far apart.

Picture a tug of war between two energies. The kinetic energy of the particles wants to scatter them. The attraction between them (potential energy) wants to hold them together. Whichever wins decides the state: attraction wins in a solid, the two are roughly balanced in a liquid, and motion wins in a gas.

And temperature? Temperature measures the average kinetic energy of the particles. Double the absolute temperature (in kelvin) and you double the mean kinetic energy. The "Mean kinetic energy" reading shows it directly, taking 0 °C as 1: about 0.93 at −-20 °C, 1.37 at 100 °C and 1.44 at 120 °C.

Key terms for states of matter

You need these words to be exact in a definition. Questions on the first column come up often.

TermMeaningValue or unit
MeltingA solid taking in heat and becoming a liquidIce: 0 °C
Melting pointThe fixed temperature (at a given pressure) at which a solid becomes a liquidIce: 273.15 K = 0 °C
BoilingA liquid turning to vapour throughout its bulk at a fixed temperatureWater: 100 °C
Boiling pointThe temperature at which the vapour pressure equals the outside pressureWater at 1 atm: 373.15 K
EvaporationA liquid turning to vapour from its surface only, at any temperature, slowly—
CondensationA gas or vapour giving out heat and becoming a liquidHeat leaves
FreezingA liquid giving out heat and becoming a solidHeat leaves
SublimationA solid turning directly into a gas without passing through a liquidCamphor, iodine, dry ice
Specific heat capacity (c)Heat needed to raise 1 g of a substance by 1 KWater: 4.18 J g⁻¹ K⁻¹
Latent heat (L)Heat needed to change the state of 1 g without a temperature change334 J/g (fusion), 2,260 J/g (vaporization)

Solid, liquid and gas side by side

You do not need to memorise the differences. Each row of this table follows directly from the particle picture.

Solid: packed tight and shivering

In a solid the attractions are so strong that particles cannot leave their positions. They only jiggle about them. That is why a block of wood stays the shape you put it in.

In the simulation the solid particles, drawn in the theme colour, sit in rows. Heating makes the shaking stronger, but nobody leaves, until the melting point is reached and the bonds give way.

Liquid: close, but free to slide

In a liquid the particles are still almost touching, so the volume barely changes. But their movement energy is now enough to loosen the grip a little, and they slide past each other. That is why a liquid takes the shape of its container and pours.

The green particles pile up in a pool at the bottom with empty space above. Because they are nearly as close as in a solid, liquids are almost impossible to squeeze into a smaller volume.

Gas: far apart, fast and free

In a gas the particles are so far apart that the attractions hardly matter. They travel in straight lines until they hit a wall or another particle, so a gas fills whatever container it is in.

The amber particles race around the whole box. In a real gas the gaps are far larger still; the box is small, so the gaps are drawn smaller than they really are.

PropertySolidLiquidGas
Particle arrangementRegular, touchingClose but randomFar apart
Particle motionVibrate about fixed positionsSlide past one anotherFast, in straight lines
Attractive forcesVery strongModerateNegligible
ShapeFixedTakes the shape of the containerFills the container
VolumeFixedFixedNot fixed
CompressibilityAlmost noneVery littleCompresses easily
DensityUsually highestClose to the solidMuch lower
Flows?NoYesYes

The heating curve of water: five stretches

The graph on the right of the simulation puts the heat added to 1 g of water on the x axis and temperature on the y axis. The line breaks into five stretches: two slopes, a flat part, another flat part and a last slope.

Read them in order. On a slope the temperature is rising and the particles are speeding up. On a flat part the temperature and mean speed are fixed, but the state is changing. Telling these two apart is the key to the whole topic.

Stretch 1: ice from −-20 °C to 0 °C (slope)

Solid ice is warming. Its specific heat is 2.1 J g⁻¹ K⁻¹, so raising it by -20 °C takes 2.1 × -20 = 42 J. This short slope on the far left is hard to see, because it is under two percent of the width of the x axis.

The particles just vibrate harder. The numbers go up, but nobody leaves a lattice site.

Stretch 2: melting at 0 °C (flat)

The temperature now stalls at 0 °C. Melting each gram of ice takes 334 J, and none of it speeds the particles up. It is spent breaking down the regular arrangement, loosening the grip that held each particle in place.

In the simulation solid (theme colour) and liquid (green) particles coexist during this stretch. They convert one by one while the line stays flat, and the last one is liquid once 334 J is in. At the default burner power of 100 J/g/s this stretch takes 3.34 seconds.

Stretch 3: water from 0 °C to 100 °C (slope)

Now everything is liquid. Water's specific heat is 4.18 J g⁻¹ K⁻¹, so warming 1 g by 100 °C takes 4.18 × 100 = 418 J. That is a little more than melting needed (334 J), but far less than boiling.

The line is nearly straight because the specific heat of liquid water barely changes. The mean speed of the green particles grows steadily, which you can see as slightly livelier motion.

Stretch 4: boiling at 100 °C (flat, the longest)

The temperature stalls again, this time at 100 °C, and each gram needs 2,260 J. That is 6.8 times as much as melting, and 5.4 times as much as warming the same water from 0 °C to 100 °C.

Why so much? In melting, particles only get free of their lattice sites and stay close to neighbours. To become vapour each particle must escape its neighbours' attraction altogether and travel far away, which costs far more energy. At 100 J/g/s this stretch takes 22.6 seconds.

Stretch 5: steam from 100 °C to 120 °C (slope)

Everything is gas now. Steam's specific heat is about 2.0 J g⁻¹ K⁻¹, so going on to 120 °C needs another 40 J. The line slopes again and temperature and mean kinetic energy rise together.

The full total is 42 + 334 + 418 + 2,260 + 40 = 3,094 J, the number the "Heat added" reading ends on.

StretchWhat is happeningTemperatureHeat needed (J)Running total (J)
1Ice warming−-20 → 0 °C4242
2Ice melting0 °C334376
3Water warming0 → 100 °C418794
4Water boiling100 °C2,2603,054
5Steam warming100 → 120 °C403,094

Two formulas: Q = mcΔT and Q = mL

The whole graph is worked out with two formulas: one for the slopes and one for the flat parts. By looking at the graph you can tell which one a problem needs.

On a slope the temperature changes, so you need the specific heat. On a flat part the temperature does not change, so ΔT is zero and that formula gives nothing. There you need the latent heat.

Q = m c ΔTWhen the temperature changes (state unchanged): m is mass, c specific heat, ΔT the temperature change

Q = m LWhen the state changes (temperature unchanged): L is the latent heat

T (K) = t (°C) + 273Absolute temperature, needed for the kinetic-energy ratio

mean kinetic energy ∝ T (K)The mean kinetic energy of particles is proportional to absolute temperature

What each symbol means

Q is the heat absorbed or released, measured in joules (J). m is the mass, in grams or kilograms, as long as it matches the units of c and L. c is the specific heat capacity, the heat needed to raise 1 g by 1 K. L is the specific latent heat, the heat needed to change the state of 1 g.

  • Water: c = 4.18 J g⁻¹ K⁻¹ (ice 2.1, steam 2.0)
  • Latent heat of fusion of ice: L = 334 J/g = 3.34 × 10⁵ J/kg (about 80 cal/g)
  • Latent heat of vaporization of water: L = 2,260 J/g = 2.26 × 10⁶ J/kg (about 540 cal/g)

When both formulas are needed

To go from one state to another you add the stretches one by one: Q = mcΔT for each slope, Q = mL for each flat part, then sum them all. Never try to solve the whole journey with a single formula.

Why the temperature stalls: the story inside latent heat

The word latent means hidden. Heat goes in but the thermometer does not show it. In fact it has gone into potential energy. The particles do not move any faster, so the temperature does not rise.

Picture each particle sitting in a hollow created by its neighbours. Climbing out takes energy, but once the particle is out, it moves as fast as before. In melting the particles loosen the walls of their hollows; in vaporization they climb out altogether.

Watch two readings side by side in the simulation: "Mean kinetic energy" and "Heat added". On a flat part the first stays put (1.00 at 0 °C, 1.37 at 100 °C) while the second keeps rising.

It works the other way round too. When steam condenses and water freezes, exactly the same amount of heat is given out. That is why a steam burn is much worse than a scald from boiling water, which Problem 6 works out.

Evaporation, boiling and sublimation

Water does not need to reach 100 °C to disappear; a wet shirt dries on a cool day. That is evaporation, not boiling, and the difference is a regular exam question.

Why evaporation cools

The particles that escape from the surface are the most energetic ones. The ones left behind have a lower mean kinetic energy, so the liquid cools. That is why sweating cools you in a breeze and why water in a clay pot stays cool.

The boiling point depends on pressure

A liquid boils when its vapour pressure equals the outside pressure. Lower the outside pressure and the boiling point drops (on a high mountain water boils below 100 °C, so food takes longer to cook). Raise it and the boiling point rises (in a pressure cooker water boils above 100 °C and cooking is faster). The 100 °C figure is for normal atmospheric pressure.

Sublimation: gas without the liquid

Some solids turn straight into a gas when heated, without becoming a liquid first. This is sublimation. Camphor, naphthalene, iodine and ammonium chloride do it. Dry ice, which is solid carbon dioxide, sublimes at about −78 °C at normal pressure.

The reverse, a gas turning directly to a solid, is called deposition; frost forming on a freezer wall is an example. The simulation shows only the three states of water, but the idea in sublimation is the same: the particles break all their bonds in a single step, so the heat needed is close to the sum of the heats for melting and vaporizing.

A fourth state: plasma (at a glance)

At very high temperatures the molecules of a gas break up into ions and electrons, a mixture called plasma. The Sun, lightning and neon lamps all contain it. For most school exams the three states are the core and plasma is general knowledge.

AspectEvaporationBoiling
TemperatureAny temperatureOne fixed temperature (the boiling point)
Where it happensAt the surface onlyThroughout the liquid, with bubbles
SpeedSlowFast
CoolingCools the liquid left behindNeeds heat from outside
Depends onSurface area, temperature, humidity, air flowThe outside pressure

Try it yourself in the simulation

Reading is one thing; doing is another. Run the four experiments below in order. Press Reset before each.

Experiment 1: time the two plateaus

Leave the burner power at 100 J/g/s, run the simulation and keep a stopwatch. The melting plateau should take about 3.34 seconds and the boiling one about 22.6. Their ratio is 6.8, exactly the ratio of the two latent heats.

The whole run takes about 30.9 seconds, so the boiling plateau eats most of the time. Boil a kettle at home and you see the same thing: after it starts to boil, it takes a long time to boil dry.

Experiment 2: watch the particles, not the heat

Pause, choose "Melting" under "Jump to a stage", then drag the "Heat added" slider slowly to the right. Particles switch one at a time from the theme colour to green. Read the numbers in the "Particles: solid · liquid · gas" row.

Through all of this the temperature and the mean kinetic energy do not change. Only the heat added rises, and the number of solid particles drops.

Experiment 3: run it backwards

Tick "Cool the sample instead of heating it". Jump to "Gas (steam)" and press play. The temperature drops, stalls at 100 °C, and amber particles turn green one by one and pile up at the bottom: condensation. It stalls again at 0 °C as green particles return to the lattice: freezing.

Is heat going in or coming out? Coming out. Condensing gives out 2,260 J per gram and freezing gives out 334 J.

Experiment 4: change the burner power

Set the power to 400 J/g/s and run it again. Every plateau is crossed more quickly, but the graph has the same shape, because its x axis is the heat added and not time. The burner power only sets how fast you travel along the curve.

This matters in the lab, where a temperature-time graph is usually drawn. With a steady heater it is the same graph with the x axis divided by the power.

Solved problems

In each solution, write what is given, then the formula, then substitute. Remember: Q = mcΔT on slopes, Q = mL on flat parts. Water's c is 4.18 J g⁻¹ K⁻¹, ice's 2.1 and steam's 2.0; L is 334 J/g for melting and 2,260 J/g for vaporizing.

Problem 1: the whole simulation run

How much heat takes 1 g of ice at −-20 °C to steam at 120 °C?

Stage 1: 2.1 × -20 = 42 J. Stage 2: 334 J. Stage 3: 4.18 × 100 = 418 J. Stage 4: 2,260 J. Stage 5: 2.0 × 20 = 40 J. The total is 3,094 J. Boiling alone takes 73% of it and melting 11%.

Problem 2: heating water for tea

How much heat raises 250 g of water from 25 °C to 100 °C? (c = 4.18 J g⁻¹ K⁻¹)

Q = mcΔT = 250 × 4.18 × 75 = 78,375 J ≈ 78.4 kJ. Once the water boils the temperature stops rising and any further heat makes steam.

Problem 3: melting ice at 0 °C

50 g of ice is exactly at 0 °C. How much heat melts it completely?

The temperature does not change, only the state, so Q = mL = 50 × 334 = 16,700 J ≈ 16.7 kJ. The water that results is still at 0 °C.

Problem 4: ice to water at 20 °C

10 g of ice at −10 °C is to become water at 20 °C. How much heat is needed?

Three stages. (a) Ice from −10 to 0 °C: 10 × 2.1 × 10 = 210 J. (b) Melting: 10 × 334 = 3,340 J. (c) Water from 0 to 20 °C: 10 × 4.18 × 20 = 836 J. Total 210 + 3,340 + 836 = 4,386 J. Notice that melting is the biggest part.

Problem 5: boiling water away

100 g of water is boiling at 100 °C. How much heat turns all of it to steam? Compare this with heating it from 0 °C to 100 °C.

Boiling off: Q = mL = 100 × 2,260 = 226,000 J = 226 kJ. Heating from 0 to 100 °C: 100 × 4.18 × 100 = 41,800 J ≈ 41.8 kJ. Boiling takes about 5.4 times as much.

Problem 6: a steam burn versus a scald

1 g of steam at 100 °C and 1 g of boiling water at 100 °C each land on skin and cool to 37 °C. How much heat does the skin receive from each?

Boiling water: 1 × 4.18 × 63 = 263.3 J. Steam: first condensing gives 2,260 J, then cooling gives 263.3 J, total 2,523.3 J. Steam delivers about 9.6 times as much, which is why steam burns are so severe.

Problem 7: ice in a glass of water

200 g of water at 30 °C has 20 g of ice at 0 °C dropped into it. Assuming no heat is lost to the surroundings, what is the final temperature?

Cooling the water to 0 °C would release 200 × 4.18 × 30 = 25,080 J. Melting the ice takes 20 × 334 = 6,680 J, so all the ice melts. The remaining 18,400 J warms the total 220 g of water: ΔT = 18,400 ÷ (220 × 4.18) = 20.0 °C. The final temperature is about 20.0 °C.

Problem 8: a 1000 W heater

One watt is one joule per second. A 1,000 W heater runs for one minute (60 s) on ice at 0 °C. How many grams melt? (Ignore losses.)

Heat supplied = 1,000 × 60 = 60,000 J. Mass melted = Q ÷ L = 60,000 ÷ 334 ≈ 180 g.

Problem 9: condensing steam

2 g of steam at 100 °C condenses into water at the same temperature. How much heat is released?

Q = mL = 2 × 2,260 = 4,520 J. That released heat is why the lid of a pot over a boiling kettle becomes so hot.

Mistakes everyone makes

Avoid these and you will not lose marks on a states-of-matter question.

  • Thinking that heating always raises the temperature. During melting and boiling, heat goes in and the temperature stays put, because the heat is latent.
  • Mixing up heat and temperature. Heat is energy (measured in joules); temperature measures mean kinetic energy (°C or K).
  • Using Q = mcΔT on a flat part. There ΔT is zero, so the answer is Q = mL.
  • Treating evaporation and boiling as the same. Evaporation happens at the surface at any temperature; boiling happens throughout the liquid at one temperature.
  • Writing "particles expand when heated". The particles do not change size; their speed and the spaces between them do.
  • Mixing up the units of specific heat and latent heat. Specific heat is J g⁻¹ K⁻¹ (it has a K), latent heat is J/g (it does not).
  • Leaving a stage out of a multi-stage sum. Ice to steam has five stretches and all five count.
  • Saying that particles do not move in a solid. They vibrate about fixed positions; they just do not leave them.

States of matter in real life

Changes of state are at work everywhere, from kitchens to power stations.

  • Ice in a drink: ice at 0 °C chills better than 0 °C water, because melting takes 334 J from the drink for every gram.
  • Sweat and clay pots: evaporation removes the most energetic particles from the surface, so what is left is cooler.
  • Pressure cookers: the raised pressure lifts the boiling point above 100 °C, so food cooks faster.
  • Steam engines and power stations: water is boiled to steam, the steam drives a turbine, and then it condenses back to water.
  • Fridges and air conditioners: a liquid refrigerant evaporates inside to absorb heat and condenses outside to release it.
  • Mothballs and camphor: left in a cupboard, they shrink and vanish over weeks by sublimation.
  • Dry ice: used to keep ice cream and food cold in transport; it leaves no puddle because it turns straight into gas.
  • Fog and dew: water vapour in the air condenses on cold surfaces into tiny droplets.

Exam corner

Most school courses cover the particle model of solids, liquids and gases, changes of state, the heating curve, specific heat capacity and latent heat. Typical questions ask for a comparison of the three states, definitions of melting point, boiling point and latent heat, the difference between evaporation and boiling, and examples of sublimation. Longer questions give a heating curve and ask you to explain a flat part in terms of particles. Check the exact wording against your own syllabus.

Multiple-choice questions often ask what the temperature does during melting, which processes release heat, which substances sublime, and what a given stretch of a curve shows. Structured questions usually have a definition, an explanation ("why does the temperature stay constant while ice melts?") and a multi-step calculation.

A sample structured question

Stimulus: 10 g of ice at −10 °C is heated steadily. (Ice c = 2.1 J g⁻¹ K⁻¹, water c = 4.18 J g⁻¹ K⁻¹, latent heat of fusion 334 J/g.)

(a) Define latent heat. (b) Explain, using the particle model, why the temperature stays at 0 °C while the ice melts. (c) Calculate the heat needed to turn the ice into water at 0 °C. (d) Calculate the heat needed to reach 20 °C and say which stage takes the most.

Answer to (c): 210 + 3,340 = 3,550 J. Answer to (d): 4,386 J in total; melting, at 3,340 J, is the largest part (see Problem 4).

Revision: the last-minute summary

The night before the exam, this list and a sketch of the curve are enough.

  • Solid: particles vibrate in place. Liquid: they slide past one another. Gas: they move freely. Attractions get weaker in that order.
  • Temperature measures the mean kinetic energy of the particles; T (K) = t (°C) + 273.
  • Melting point of ice: 0 °C (273 K). Boiling point of water: 100 °C (373 K) at 1 atm.
  • During a change of state the temperature stays fixed even though heat goes in; that heat is latent heat.
  • On a slope use Q = mcΔT; on a flat part use Q = mL. Water c = 4.18 J g⁻¹ K⁻¹; L (fusion) = 334 J/g; L (vaporization) = 2,260 J/g.
  • Evaporation: any temperature, surface only, cools. Boiling: fixed temperature, throughout the liquid.
  • Sublimation: solid straight to gas (camphor, naphthalene, iodine, dry ice).
  • 1 g of ice at −-20 °C to steam at 120 °C takes 3,094 J, and 73% of it goes into boiling.

Frequently asked questions

What are the three states of matter?

The three common states are solid, liquid and gas. In a solid the particles vibrate about fixed positions, so both shape and volume are fixed. In a liquid they slide past each other, so the volume is fixed but the shape follows the container. In a gas they move freely, so neither shape nor volume is fixed.

What is latent heat?

Latent heat is the heat needed to change the state of a unit mass of a substance without changing its temperature. Its formula is Q = mL. For water, the latent heat of fusion is 334 J/g and the latent heat of vaporization is 2,260 J/g.

Why does the temperature stay constant while ice melts?

The heat is not making the particles move faster; it is breaking down the regular arrangement of the solid, which raises their potential energy. Because the mean kinetic energy of the particles stays the same, the temperature stays the same too, until all the ice has melted.

What are the melting point and the boiling point?

The melting point is the fixed temperature, at a given pressure, at which a solid becomes a liquid. The boiling point is the temperature at which a liquid's vapour pressure equals the outside pressure, so it boils throughout. At 1 atm, water melts at 0 °C and boils at 100 °C.

What is the difference between evaporation and boiling?

Evaporation happens only at the surface, at any temperature, slowly, and cools the liquid. Boiling happens only at the boiling point, with bubbles forming throughout the liquid, and needs heat from outside.

What is sublimation? Give examples.

Sublimation is a solid changing straight into a gas without becoming a liquid first. Examples are camphor, naphthalene, iodine, ammonium chloride and dry ice (solid carbon dioxide).

What is the specific heat capacity of water?

About 4.18 J g⁻¹ K⁻¹: it takes about 4.18 J to raise the temperature of 1 g of water by 1 K. For ice the value is about 2.1 and for steam about 2.0 J g⁻¹ K⁻¹.

Why does a pressure cooker cook faster?

Inside a sealed pressure cooker the pressure rises, which raises the boiling point of water above 100 °C. The water is hotter than in an open pot, so the food cooks faster.

Why is a steam burn worse than a scald from boiling water?

Steam at 100 °C releases 2,260 J per gram as it condenses, on top of the heat from cooling, while boiling water releases only the cooling heat. In Problem 6 that makes steam deliver about 9.6 times more heat to the skin.

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Grade 11–12

Galvanic cell: the Daniell cell, EMF and the Nernst equation

How does a galvanic cell make electricity? See which way electrons and salt-bridge ions move in the Daniell cell, how the rod masses change, and what the standard and Nernst EMF are. Change the concentrations and watch.

Grade 9–11

Redox reactions: oxidation numbers, electron transfer and half-equations

What are oxidation and reduction, how do you find oxidation numbers, and which species is the oxidising agent? Watch electrons move in five redox reactions, with half-equations and worked examples.

Grade 10–12

Hydrocarbons: alkanes, alkenes, alkynes and structural isomers in 3D

See alkanes, alkenes and alkynes as spinning ball-and-stick models. Slide the carbon count, read the general formula and IUPAC name, and view every structural isomer of butane, pentane and hexane.

Grade 10–12

Functional groups: alcohols, aldehydes, ketones, acids, esters and amines

What is a functional group, and how do you tell an alcohol, aldehyde, ketone, acid, ester or amine apart? Explore eight organic families with IUPAC names, lab tests and worked problems.

Grade 11–12

Polymerisation: addition and condensation polymers, polythene and nylon

What is a polymer, and how do addition and condensation polymerisation differ? Watch ethene become polythene and nylon-6,6 form, with chain molar masses and water released worked out.

Grade 9–11

Separation techniques: filtration, distillation, chromatography, crystallisation

Watch filtration, simple and fractional distillation, paper chromatography and crystallisation run. Compute Rf, read the boiling-point plateaus and work out crystal yield.

Grade 11–12

Crystal lattice: SC, BCC and FCC unit cells, packing efficiency and density

Rotate the simple, body-centred and face-centred cubic unit cells. Count atoms per cell, coordination number, packing efficiency (52.4%, 68%, 74%) and density.

Grade 11–12

Radioactivity: Alpha, Beta, Gamma Decay and Half-Life

Watch alpha, beta and gamma decay change A and Z, build balanced nuclear equations and see 100 atoms decay at random along the half-life curve, with a carbon-14 dating example. Free simulation.

Animations in other subjects

Physics

Refraction of light

Physics

Ohm's law

Physics

Projectile motion

Physics

Simple pendulum

Physics

Electric field

Physics

Wave interference

Physics

Free Fall

Physics

Lens ray diagrams

Physics

Newton's Laws of Motion

Physics

Spherical mirror ray diagrams

Physics

Electromagnetic Induction

Physics

Conservation of Momentum and Collisions

Physics

Work, Energy and Power

Physics

Inclined Plane

Physics

Uniform circular motion

Physics

Transverse and Longitudinal Waves

Physics

Levers and moments

Physics

Centre of mass

Physics

Spring-mass SHM

Physics

Vector addition: triangle and parallelogram laws

Physics

Relative velocity: trains and river crossing

Physics

Kepler's laws and elliptical orbits

Physics

Newton’s law of gravitation, g and satellites

Physics

Standing waves in strings and pipes

Physics

Resonance tube and the speed of sound

Physics

Beats: when two close notes pulse

Physics

Doppler effect: moving sources, listeners and sonic booms

Physics

Prism, dispersion of light and the rainbow

Physics

Kirchhoff’s laws: junction rule and loop rule

Physics

Wheatstone bridge and metre bridge

Physics

Single-slit diffraction

Physics

Defects of the human eye and their correction

Physics

Polarisation of light: Malus’s law and Brewster’s law

Physics

Charging and discharging a capacitor: the RC time constant

Physics

Magnetic field lines: bar magnet, current-carrying wire and solenoid

Physics

AC generator

Physics

Transformer

Physics

Heat transfer: conduction, convection and radiation

Physics

Photoelectric effect: Einstein’s equation and the stopping potential

Physics

Motor effect: force on a current-carrying wire and the DC motor

Physics

Gas molecules and kinetic theory: pressure, temperature and speed

Physics

The semiconductor diode: p–n junction, I–V curve and rectifier

Physics

Radioactive decay: half-life, the decay law and penetration

Physics

The Bohr atom: orbits, energy levels and the hydrogen spectrum

Biology

Mitosis cell division

Biology

Diffusion and Osmosis

Biology

Photosynthesis

Biology

The human heart: structure and function

Biology

Mendelian Genetics

Biology

DNA Replication

Biology

Cellular Respiration

Biology

Enzyme Action

Biology

The Nerve Impulse and the Action Potential

Biology

The Nephron and Urine Formation

Biology

Meiosis Cell Division

Biology

Digestive System

Biology

Breathing Mechanism: Inhalation and Exhalation

Biology

Protein synthesis

Biology

Blood circulation: double circulation and cardiac output

Biology

Cell structure and organelles: plant cell vs animal cell

Biology

Reflex action and the reflex arc

Biology

The human eye: parts, image formation and accommodation

Biology

Muscle contraction and the sliding-filament model

Biology

Transport in plants: xylem, phloem and transpiration

Biology

Food chain and food web: energy flow and the 10 % rule

Biology

Population growth: exponential and logistic curves

Biology

Natural selection: peppered moths and the sooty tree

Biology

Immune response: primary and secondary antibody response

Biology

Pollination and fertilisation

Mathematics

Pythagorean Theorem

Mathematics

Trigonometric Ratios and the Unit Circle

Mathematics

Quadratic functions and their graphs

Mathematics

Circle theorems

Mathematics

Heights and distances: elevation and depression angles

Mathematics

Probability: experimental vs theoretical probability

Mathematics

Arithmetic and Geometric Sequences

Mathematics

Mean, Median and Mode

Mathematics

Sets and Venn Diagrams

Mathematics

Linear equations: graphs, slope and simultaneous pairs

Mathematics

Graphs of sin, cos and tan

Mathematics

Completing the Square and the Quadratic Formula

Mathematics

Area of a Circle: Proof, Formula and Solved Problems

Mathematics

Volume and Surface Area of Solids: Cube, Cuboid, Cylinder, Cone, Sphere

Mathematics

Similar Triangles: Scale Factor, AA, SSS, SAS and Shadow Heights

Mathematics

Coordinate Geometry: Distance, Midpoint, Slope, Section Formula and Locus

Mathematics

Conic Sections: Circle, Ellipse, Parabola and Hyperbola

Mathematics

Function Transformations: Shifts, Stretches and Reflections

Mathematics

Derivative as the Slope of a Tangent: Secant to Tangent

Mathematics

Riemann Sums and Integration: Area Under a Curve

Mathematics

Limits and the ε–δ Definition: A Visual Guide

Mathematics

3D Vectors: Sum, Dot Product and Cross Product

Mathematics

Matrix Transformations: Rotation, Reflection, Shear and the Determinant

Mathematics

Complex Numbers: Sum, Product, Powers and Roots on the Argand Plane

Mathematics

Binary Number System: Place Value, Conversion and Addition