Home
Login

Color

Indigo
Red
Green
Teal
Blue
Purple
Rose

Mode

Light
বাং

Why does a planet race past the Sun and then dawdle far away?

A planet does not circle the Sun at a steady pace. It swings in close, whips around, and then coasts out to the far end of its path, slowing as it goes. Johannes Kepler found the pattern behind this in three short laws. This page lets you stretch the orbit with an eccentricity slider, watch equal-time sectors sweep equal areas, see how the period grows as a^1.5, and read off the speed a spacecraft would need to escape.

SunEqual times, equal areasSector the planet is inPerihelion sectorAphelion sector
Speed

Controls

1.0 AU
0.50
1.0

Equal-time sectors

Readings

Period, T = √(a³/M)
1.000yr
T² ÷ a³ (yr² per AU³)
1.000
Perihelion distance, a(1 − e)
0.500AU
Aphelion distance, a(1 + e)
1.500AU
Speed at perihelion
51.59km/s
Speed at aphelion
17.20km/s
Escape speed at perihelion
59.57km/s
Areal speed, πab/T
2.721AU²/yr
Area of each sector, πab/n
0.340AU²

How to use this simulation

  1. Start with the defaults: a = 1.0 AU and e = 0.50. The period reads 1.00 yr. The planet moves fast near the Sun and slowly far away.
  2. Drag the eccentricity slider to 0. The ellipse becomes a circle and the planet moves at one steady speed. Push it toward 0.9 and the orbit becomes a long, thin ellipse.
  3. Look at the shaded sectors. Each one is the area swept in the same time. Near the Sun it is short and wide, far away it is long and thin, yet the two outlined sectors show the same area.
  4. Change the number of sectors. More sectors means thinner slices, but each pair still has equal area.
  5. Raise the semi-major axis and watch the dot on the graph climb the curve. The period grows faster than the distance, as a^1.5.
  6. Look at the speed bars. They show the planet's speed, the speed of a circular orbit at that distance, and the escape speed. The escape bar always sits √2 times above the circular one.

Why a planet speeds up near the Sun

Roll a marble around the inside of a funnel and you will see something odd. When the marble dips toward the centre it zips along. When it climbs to the rim it slows down. A planet does the same thing around the Sun, only with gravity doing the job of the funnel.

Long before gravity was understood, the astronomer Tycho Brahe spent years recording exact positions of Mars. His assistant Johannes Kepler studied those numbers for years and found that no circle could fit them. What fitted was an ellipse, and with it two more regularities. Newton later showed that all three follow from the inverse-square law of gravity.

Why does it matter for exams? Because the three laws give you a short list of reliable tools: where the Sun sits, how speed changes along the orbit, and how the period depends on size. Add escape speed and you can answer almost every question this topic asks.

The three laws in plain words

Learn these three sentences first. Everything else on the page is a careful look at one of them.

LawIn plain wordsWhat the simulation shows
First (orbits)Every planet moves on an ellipse with the Sun at one focusThe Sun is off-centre, at one end of the ellipse
Second (areas)The line from Sun to planet sweeps equal areas in equal timesEqual-time sectors have equal areas
Third (periods)The square of the period is proportional to the cube of the semi-major axisThe graph of T against a, the readout T² ÷ a³

First law: an ellipse with the Sun at a focus

An ellipse is a stretched circle. It has two special points called foci. Pick any point on the ellipse and add its distances to the two foci: the total is always the same, and it equals twice the semi-major axis, 2a. A gardener can draw an ellipse by tying a string between two pegs and pulling it tight with a pencil.

The Sun sits at one focus. The other focus is empty. So the Sun is not in the middle of the orbit, and the planet is nearer to it at one end than at the other. The nearest point is the perihelion and the farthest point is the aphelion.

How stretched is the ellipse? That is the eccentricity e. For a circle e = 0. For a very long thin ellipse e is close to 1. The semi-major axis a is half the longest width. From a and e you get everything: the perihelion distance is a(1 − e), the aphelion distance is a(1 + e), and the semi-minor axis is b = a√(1 − e²).

Real planets are almost circles. Earth's e is only about 0.017, so you could not tell its orbit from a circle by eye. The simulation uses e = 0.50 by default on purpose, to make the effects big enough to see.

Take the default orbit, a = 1.0 AU. The perihelion is 1.0 × (1 − 0.50) = 0.50 AU and the aphelion is 1.0 × (1 + 0.50) = 1.50 AU. The table shows how the distances and speeds change as e rises, with a fixed at 1 AU.

r(perihelion) = a(1 − e)Closest approach

r(aphelion) = a(1 + e)Farthest distance

b = a√(1 − e²)Semi-minor axis

r(peri) + r(aph) = 2aThe long axis

Eccentricity ePerihelion (AU)Aphelion (AU)Speed at perihelion (km/s)Speed at aphelion (km/s)
0.01.001.0029.829.8
0.20.801.2036.524.3
0.50.501.5051.617.2
0.80.201.8089.49.9
0.90.101.90129.86.8

Second law: equal areas in equal times

Draw a line from the Sun to the planet. As the planet moves, the line sweeps over a region like the hand of a clock, except that the line gets longer and shorter. Kepler's second law says that in equal times the line sweeps equal areas.

Think about what that demands. Near the Sun the line is short, so to sweep the same area the planet must cover a lot of path. Far from the Sun the line is long, so a short stretch of path already sweeps the same area. Therefore the planet must move fast near the Sun and slowly far away. This is exactly what you see on the stage.

The simulation cuts one period into 8 equal-time sectors. Each sector takes 45.7 days of a 1.00-year orbit. The two outlined sectors, at perihelion in green and at aphelion in red, look nothing alike, one short and fat, one long and thin. Yet each has the area 0.340 AU², which is the whole ellipse area πab divided by 8. The bottom of the stage prints both numbers side by side.

Why is it true? Gravity from the Sun always points along the line to the Sun. A force like that can never twist the planet around the Sun, so the planet's angular momentum stays constant. The rate of sweeping area is exactly half the angular momentum per unit mass, so it stays constant too. Kepler found the law by measurement; the reason came from Newton.

A neat consequence is that speed times distance is the same at perihelion and aphelion, because the velocity there is perpendicular to the line to the Sun. For the default orbit the speed at perihelion is 51.6 km/s and at aphelion 17.2 km/s, a ratio of 3.0. That is exactly (1 + e) ÷ (1 − e).

dA/dt = L ÷ 2m = constantAreal speed, from conservation of angular momentum

r(peri) · v(peri) = r(aph) · v(aph)At the two ends of the long axis

v(peri) ÷ v(aph) = (1 + e) ÷ (1 − e)Speed ratio from the eccentricity alone

area of one sector = πab ÷ nn equal-time sectors of the ellipse

Third law: bigger orbits take longer, and faster than you think

Kepler's third law connects the size of an orbit to its period. The square of the period is proportional to the cube of the semi-major axis, T² ∝ a³. A planet that is twice as far does not take twice as long. It takes 2^1.5, almost three times as long.

Use units that suit the Sun: distances in AU, time in years, mass in solar masses. Then the law becomes pleasantly simple, T² = a³ ÷ M. For the Sun M = 1, so T = a^1.5. Earth has a = 1 and T = 1. If you know any planet's distance you know its year.

The first table checks this against the planets. The last column, T² ÷ a³, comes out as 1 every time, because the constant is the same for everything going around the Sun. The second table shows the powers for a few round numbers.

Change the central mass with the slider. A heavier star pulls harder, so the same orbit is run faster and the period is shorter by √M. That is the clever side of the law: measure the period and size of any orbit, and you can weigh the thing in the middle. This is how astronomers weigh stars with planets, and planets with moons.

T² = a³ ÷ M (AU, yr, solar masses)Kepler’s third law with Newton’s correction

T = a^1.5 (M = 1)For the Sun

T² = 4π²a³ ÷ GMIn SI units

T₂ ÷ T₁ = (a₂ ÷ a₁)^1.5Compare two orbits around the same body

The powers for round values of a

Each row below is computed, not typed. Look how a doubling of a multiplies T by almost three.

a (AU)a³Period T (yr)T²
0.50.1250.3540.125
1.01.0001.0001.000
2.08.0002.8288.000
4.064.0008.00064.000
PlanetSemi-major axis a (AU)Period T (yr)T² ÷ a³
Mercury0.3870.2411.000
Venus0.7230.6151.000
Earth1.0001.0001.000
Mars1.5241.8811.000
Jupiter5.20311.8681.000

How fast is the planet at each point

The second law tells you the speed changes. A single equation tells you the exact value anywhere on the orbit. It is called the vis-viva equation and it comes from energy conservation: v² = GM (2 ÷ r − 1 ÷ a).

Read it carefully. At a given distance r, the speed depends on r and on a only. A planet at distance r on a big orbit is faster than one at the same r on a smaller orbit. If a = r, the orbit is a circle and the equation reduces to the circular speed v = √(GM ÷ r).

The speed bars at the bottom right of the stage use exactly this. The blue bar is the planet's own speed at that moment. The green bar is what a circular orbit at that same distance would need. Watch the blue bar swing above the green one near the Sun and below it far away: near the Sun the planet is going faster than circular speed there, so it overshoots outward; far away it is going slower, so gravity pulls it back.

v² = GM (2 ÷ r − 1 ÷ a)Vis-viva: speed at distance r on an orbit of semi-major axis a

v(circular) = √(GM ÷ r)The case a = r

Escape speed: the speed that breaks the orbit

How fast must you go to leave for good? Gravity never switches off completely, so the answer is the speed at which you just manage to reach infinity with nothing left over. Set the kinetic energy equal to the energy gravity would take back: ½mv² = GMm ÷ r. Cancel m and you get v(escape) = √(2GM ÷ r).

Compare with the circular speed √(GM ÷ r). The escape speed is exactly √2 times bigger, which is 1.414. That ratio does not depend on the body at all. It is why the escape bar on the stage always sits one fixed step above the circular bar.

In the vis-viva equation escaping means the orbit has no far end, 1 ÷ a = 0. A planet below escape speed is on an ellipse and will come back. At escape speed the path is a parabola. Above it, a hyperbola. Comets with parabolic or hyperbolic paths visit once and leave.

The table gives the speeds at four distances from the Sun, using the Sun's mass. At Earth's distance the circular speed is 29.79 km/s, which is Earth's own orbital speed, and the escape speed from the Sun is 42.12 km/s.

v(escape) = √(2GM ÷ r)From ½mv² = GMm ÷ r

v(escape) = √2 × v(circular)At the same distance

E = −GMm ÷ 2aTotal energy of a bound orbit (negative); zero means escape

Distance from the Sun (AU)Circular speed (km/s)Escape speed (km/s)Ratio
0.38747.967.71.414
1.00029.842.11.414
5.20313.118.51.414
30.0005.47.71.414

Solved problems

Seven problems, easy to tricky. Each number is computed by the same functions the simulation uses, so you can reproduce them with the sliders.

Problem 1: the period of Mars

Mars has a semi-major axis of 1.524 AU. Find its period.

T = a^1.5 = 1.524^1.5 = 1.881 years. The sum matches the planets table.

Problem 2: from the period back to the size

A planet circles the Sun once in 8 years. How far is its orbit, on average?

T² = a³ means a = T^(2/3) = 8^(2/3) = 4 AU. Check: 4^1.5 = 8.

Problem 3: a long comet orbit

A hypothetical comet comes within 0.5 AU of the Sun at perihelion and reaches 31.5 AU at aphelion. Find a, e and the period.

The long axis is peri + aph, so a = (0.5 + 31.5) ÷ 2 = 16 AU. The eccentricity is e = (aph − peri) ÷ (aph + peri) = 0.969. The period is T = 16^1.5 = 64 years.

Problem 4: speed at the two ends

A planet on an orbit with a = 1 AU, e = 0.5 around the Sun is at 0.5 AU at perihelion and 1.5 AU at aphelion. Compare its speeds there.

Using speed × distance = constant: v(peri) ÷ v(aph) = 1.5 ÷ 0.5 = 3. Vis-viva gives 51.6 km/s at perihelion and 17.2 km/s at aphelion. Check: 51.6 × 0.5 = 25.79 and 17.2 × 1.5 = 25.79. The products agree.

Problem 5: leaving the Sun from Earth's distance

Earth moves round the Sun in a nearly circular orbit. What extra speed does a probe need there to leave the Solar System?

Circular speed at 1 AU is 29.79 km/s. Escape speed is √2 times that, 42.12 km/s. The probe needs the escape speed relative to the Sun, and it already shares Earth's motion, so most of the work is the difference between those two numbers.

Problem 6: a heavier star

The Sun is replaced by a star with 2 times its mass. A planet stays at 1 AU. What happens to its year?

T² = a³ ÷ M, so T = √(1 ÷ 2) = 0.707 years. A stronger pull means a shorter year at the same distance.

Problem 7: equal areas in unequal places

A planet takes the same time to sweep an area near perihelion as near aphelion. Which sector has the larger area?

Neither. Equal times mean equal areas, whatever the shape. With the default orbit cut into 8 sectors, each takes 45.7 days and sweeps 0.340 AU². The sector near the Sun is short and wide, the one far away long and thin, but the areas are the same.

Mistakes that cost marks

Check this list before the exam. Each item has cost someone real marks.

  • Putting the Sun at the centre of the ellipse. It sits at a focus.
  • Saying the planet moves at constant speed. Only the areal speed is constant.
  • Using km or metres in T² = a³ without converting. The simple form needs AU, years and solar masses; otherwise use T² = 4π²a³ ÷ GM.
  • Using the full width of the orbit instead of the semi-major axis, which is half of it, in the third law.
  • Forgetting that perihelion and aphelion add up to 2a, not a.
  • Thinking escape speed depends on the mass of the escaping object. It does not.
  • Mixing up the two equal quantities in the second law: equal areas in equal times, not equal distances in equal times.

Where else these laws work

Nothing in Kepler's laws is special to the Sun. Moons circling planets, artificial satellites circling Earth and stars circling a black hole in the centre of the galaxy all obey the same three rules, with only the central mass changing.

Satellite engineers use the period law to choose an altitude for a given orbit time, and use escape speed to size the rocket that sends a probe away. Astronomers find planets around other stars by measuring tiny wobbles, then use the third law to get the size of their orbits. Comets with highly eccentric ellipses, like the hypothetical one above, visit the inner Solar System for a short time and spend almost all of their year far away, moving slowly, just as the second law demands.

Frequently asked questions

What are Kepler's three laws in simple words?

One: planets move on ellipses with the Sun at a focus. Two: the line from the Sun to a planet sweeps equal areas in equal times. Three: the square of the period is proportional to the cube of the semi-major axis.

Why does a planet move faster near the Sun?

To sweep the same area in the same time, a short line to the Sun needs a long stretch of path, so the planet must go faster. Physically, gravity keeps the angular momentum constant, so speed times distance stays the same at the two ends.

What is eccentricity?

It measures how stretched an ellipse is. A circle has e = 0 and a very long, thin ellipse has e near 1. The perihelion is a(1 − e) and the aphelion is a(1 + e).

How do I use T² = a³?

Put the distance in astronomical units and the time in years for the Sun. Then T² equals a³ and T = a^1.5. For other masses use T² = a³ ÷ M with M in solar masses.

It is the least speed needed to leave a body's gravity without further thrust, √(2GM ÷ r). At the same distance it is √2 times the circular orbital speed, and it does not depend on the escaping object's mass.

What are perihelion and aphelion?

Perihelion is the point of the orbit nearest the Sun and aphelion the farthest. Their distances add up to the long axis, 2a.

Keep studying this topic

The animation made the idea click; now turn it into marks. Syllabus, suggestions, textbooks and admission-test guides are below.

More physics animations

Grade 8–12

Refraction of light

Change the angle and watch light bend. Snell's law, refractive index, critical angle and total internal reflection, explained simply with worked examples.

Grade 9–12

Ohm's law

Adjust voltage and resistance and watch the current change. Ohm's law formula, V-I graph, series and parallel resistors, with solved problems.

Grade 11

Projectile motion

Set the launch angle and speed and trace the path. Time of flight, maximum height and range formulas, why 45° goes farthest, with solved numbers.

Grade 9–11

Simple pendulum

Change length and gravity and time the swing. Simple pendulum period T = 2π√(L/g), SHM, energy conservation and finding g, with solved numbers.

Grade 10–12

Electric field

Drop positive and negative charges and watch the field lines form. Coulomb's law, E = kq/r², units and field-line rules, with solved examples.

Grade 11–12

Wave interference

Move two wave sources and watch bright and dark fringes appear. Superposition, constructive vs destructive conditions, fringe width, solved examples.

Grade 9–11

Free Fall

What is free fall? Drop a coin and a feather with and without air. Learn the free fall formulas for time, velocity and height (g = 9.8 m/s²) with worked examples.

Grade 10–12

Lens ray diagrams

Interactive convex and concave lens ray diagrams: drag the object through all six cases, see the three principal rays, and read u, v, f, magnification and power live.

Grade 9–11

Newton's Laws of Motion

Newton's laws of motion explained with an interactive cart: inertia, F = ma, momentum, impulse and action–reaction pairs, with examples and worked problems.

Grade 10–12

Spherical mirror ray diagrams

Drag an object in front of a concave, convex or plane mirror and watch the rays find the image. Mirror formula, magnification, all six cases, solved problems.

Grade 10–12

Electromagnetic Induction

What is electromagnetic induction? Drag a bar magnet through a coil and watch a centre-zero galvanometer. Learn Faraday's law e = −N dΦ/dt and Lenz's law with worked examples.

Grade 9–11

Conservation of Momentum and Collisions

What is the conservation of momentum? Collide two carts and drag the restitution slider from a sticking e = 0 to a bouncy e = 1. See momentum and kinetic-energy bars update live, with worked examples.

Grade 9–11

Work, Energy and Power

What is work, and what are the formulas for kinetic and potential energy and power? Release a cart on a curved track, watch energy turn to heat, with worked examples.

Grade 9–11

Inclined Plane

How does a block’s weight split on a slope, what is the angle of repose, and when does friction hold a block still or let it slide? Change the angle yourself and watch the force-arrow diagram.

Grade 9–11

Uniform circular motion

Whirl a ball on a string and read ω, T, a = v²/r and F = mv²/r live. Cut the string to see it fly off tangentially, then try banked curves with solved numbers.

Grade 8–10

Transverse and Longitudinal Waves

See a rope wave and a slinky or sound wave driven by one source. Learn crest, trough, compression, rarefaction, wavelength, v = fλ and why particles never travel with the wave, with solved problems.

Grade 9–11

Levers and moments

Slide weights on a seesaw and watch the moment M = F × d on each side. Learn the principle of moments, three classes of lever and mechanical advantage, with solved problems.

Grade 9–11

Centre of mass

Drag masses along a rod or plate and watch the centre of mass x = Σmx/Σm move. Find the balance point, see when a bus topples, and learn stable, unstable and neutral equilibrium with solved problems.

Grade 9–11

Spring-mass SHM

Run a mass on a spring in simple harmonic motion. Explore Hooke’s law, T = 2π√(m/k), energy swapping, springs in series and parallel, with worked problems and exam practice.

Grade 9–11

Vector addition: triangle and parallelogram laws

Add two vectors by the triangle and parallelogram laws, split them into components, then test a river-crossing boat and a walker with an umbrella. With solved problems.

Grade 9–11

Relative velocity: trains and river crossing

Play with two trains and a swimmer crossing a river. Learn relative speed, train crossing time, heading angle, drift, shortest time vs shortest path, with solved problems.

Grade 11–12

Newton’s law of gravitation, g and satellites

Play with two masses, the inverse-square graph, g above and below the Earth and a satellite orbit. Learn the law of gravitation, orbital speed, period and escape speed with solved problems.

Grade 11–12

Standing waves in strings and pipes

Pluck a string and blow across open and closed pipes in a simulation. See nodes, antinodes, harmonics, and learn how length, tension and temperature set the pitch, with solved problems.

Grade 11–12

Resonance tube and the speed of sound

Slide the water level in a resonance tube and find the loud spots yourself. See L1 = λ/4 − e and L2 = 3λ/4 − e, compute the speed of sound with v = 2f(L2 − L1), and practise solved problems.

Grade 11–12

Beats: when two close notes pulse

Add two waves of nearly equal frequency and watch the loudness pulse. See the envelope, read the beat frequency |f1 − f2|, hear the effect, and learn how guitarists tune by beats, with solved problems.

Grade 11–12

Doppler effect: moving sources, listeners and sonic booms

Drag a sound source faster and slower and watch the wavefronts bunch up ahead and stretch out behind. Learn the Doppler formula, moving listener, ambulance and train problems, and the sonic boom.

Grade 10–12

Prism, dispersion of light and the rainbow

Send white light through a prism, change the prism angle and incidence, and watch the spectrum form. Learn deviation, minimum deviation, dispersive power and how a raindrop makes a rainbow, with solved problems.

Grade 11–12

Kirchhoff’s laws: junction rule and loop rule

Build a two-loop circuit with two batteries and three resistors. Watch the currents split at a junction, see the voltage sums land on zero and learn how to solve Kirchhoff’s laws problems step by step.

Grade 12

Wheatstone bridge and metre bridge

Unbalance a Wheatstone bridge and watch the galvanometer needle swing. Find balance at P/Q = R/S, then slide the jockey on a metre bridge to measure an unknown resistance with solved examples.

Grade 11–12

Single-slit diffraction

Change the slit width and wavelength and watch light spread behind a single slit. See the intensity graph I = I₀(sin β/β)², the minima at a sin θ = mλ and the central maximum width 2λD/a, with solved problems.

Grade 10–12

Defects of the human eye and their correction

Switch between a normal, short-sighted, long-sighted and ageing eye. See why the image lands in front of or behind the retina, then fit the right lens and work out its power in dioptres.

Grade 12

Polarisation of light: Malus’s law and Brewster’s law

Rotate an analyser behind a polariser and watch I = I₀cos²θ on a graph, then bounce light off glass to find the Brewster angle. Includes polaroid sunglasses, three-filter puzzles and solved problems.

Grade 12

Charging and discharging a capacitor: the RC time constant

Charge and discharge a capacitor through a resistor. Change E, R and C, watch V = E(1 − e^(−t/RC)) and the current curve draw live, find the 63% time constant and the energy stored.

Grade 10–12

Magnetic field lines: bar magnet, current-carrying wire and solenoid

See magnetic field lines of a bar magnet, a straight current-carrying wire and a solenoid. Drag a compass, flip the current, and learn B = μ₀I/2πr, B = μ₀nI and the right-hand grip rule.

Grade 12

AC generator

Spin a coil between magnet poles and watch the sine wave of an AC generator build live. Change N, A, B and rpm, read E0 = NBAω and the rms value, and see why mains is 50 Hz.

Grade 10–12

Transformer

Change the primary and secondary turns of a transformer and watch the voltage step up or down. See Vs = Vp·Ns/Np, power conservation, real efficiency and why power lines use high voltage.

Grade 9–12

Heat transfer: conduction, convection and radiation

Heat a copper, aluminium, glass or wooden rod and watch Q/t = kAΔT/L, see convection currents circulate in a beaker, and see how radiated power grows as T⁴. With tables and solved problems.

Grade 12

Photoelectric effect: Einstein’s equation and the stopping potential

Shine light of any wavelength on sodium, zinc or copper in a vacuum tube. See why electrons leave only above the threshold frequency, how K = hf − φ sets the stopping potential, and why brightness changes only the current.

Grade 10–12

Motor effect: force on a current-carrying wire and the DC motor

Put a current-carrying wire in a magnetic field and watch it get pushed. Change B, I, L and the angle, test Fleming’s left-hand rule, then spin a DC motor with a split-ring commutator and see its torque graph.

Grade 11–12

Gas molecules and kinetic theory: pressure, temperature and speed

Watch gas molecules bounce around a box. Raise the temperature, change the gas, squeeze the volume, and see wall hits turn into pressure that matches PV = NkT. Compare speeds with the Maxwell–Boltzmann curve and calculate rms speed.

Grade 12

The semiconductor diode: p–n junction, I–V curve and rectifier

Bias a p–n junction and watch the depletion layer shrink or grow, carriers cross, and the Shockley I–V curve trace live. Compare silicon and germanium, see breakdown, then build a half-wave rectifier.

Grade 10–12

Radioactive decay: half-life, the decay law and penetration

Watch 240 nuclei decay at random, see the count follow N = N₀e^(−λt), measure the half-life from the graph, then test how alpha, beta and gamma radiation pass through paper, aluminium and lead.

Grade 11–12

The Bohr atom: orbits, energy levels and the hydrogen spectrum

Make a hydrogen electron jump between orbits n = 1 to 6, watch the photon colour come from 1/λ = R(1/n₁² − 1/n₂²), and see the Lyman, Balmer and Paschen series on an energy diagram and spectrum strip.

Animations in other subjects

Chemistry

Structure of the atom

Chemistry

Acids, Bases and the pH Scale

Chemistry

Electron configuration

Chemistry

Gas laws: Boyle, Charles, Gay-Lussac, Avogadro and PV = nRT

Chemistry

How an Ionic Bond Forms

Chemistry

Electrolysis and Faraday’s Laws

Chemistry

Covalent Bond

Chemistry

Periodic Trends

Chemistry

Reaction rate and collision theory

Chemistry

States of matter: solid, liquid, gas and the heating curve

Chemistry

Atomic orbitals: the shapes of s, p and d, quantum numbers and nodes

Chemistry

Molecular shapes and VSEPR theory: bond pairs, lone pairs and angles

Chemistry

The mole concept: molar mass, Avogadro’s number and molar volume

Chemistry

Diffusion and effusion: Graham’s law of gases

Chemistry

Balancing chemical equations: method, examples and practice

Chemistry

Chemical equilibrium: the equilibrium constant Kc and Le Chatelier’s principle

Chemistry

Titration: finding an unknown concentration with a burette and an indicator

Chemistry

Galvanic cell: the Daniell cell, EMF and the Nernst equation

Chemistry

Redox reactions: oxidation numbers, electron transfer and half-equations

Chemistry

Hydrocarbons: alkanes, alkenes, alkynes and structural isomers in 3D

Chemistry

Functional groups: alcohols, aldehydes, ketones, acids, esters and amines

Chemistry

Polymerisation: addition and condensation polymers, polythene and nylon

Chemistry

Separation techniques: filtration, distillation, chromatography, crystallisation

Chemistry

Crystal lattice: SC, BCC and FCC unit cells, packing efficiency and density

Chemistry

Radioactivity: Alpha, Beta, Gamma Decay and Half-Life

Biology

Mitosis cell division

Biology

Diffusion and Osmosis

Biology

Photosynthesis

Biology

The human heart: structure and function

Biology

Mendelian Genetics

Biology

DNA Replication

Biology

Cellular Respiration

Biology

Enzyme Action

Biology

The Nerve Impulse and the Action Potential

Biology

The Nephron and Urine Formation

Biology

Meiosis Cell Division

Biology

Digestive System

Biology

Breathing Mechanism: Inhalation and Exhalation

Biology

Protein synthesis

Biology

Blood circulation: double circulation and cardiac output

Biology

Cell structure and organelles: plant cell vs animal cell

Biology

Reflex action and the reflex arc

Biology

The human eye: parts, image formation and accommodation

Biology

Muscle contraction and the sliding-filament model

Biology

Transport in plants: xylem, phloem and transpiration

Biology

Food chain and food web: energy flow and the 10 % rule

Biology

Population growth: exponential and logistic curves

Biology

Natural selection: peppered moths and the sooty tree

Biology

Immune response: primary and secondary antibody response

Biology

Pollination and fertilisation

Mathematics

Pythagorean Theorem

Mathematics

Trigonometric Ratios and the Unit Circle

Mathematics

Quadratic functions and their graphs

Mathematics

Circle theorems

Mathematics

Heights and distances: elevation and depression angles

Mathematics

Probability: experimental vs theoretical probability

Mathematics

Arithmetic and Geometric Sequences

Mathematics

Mean, Median and Mode

Mathematics

Sets and Venn Diagrams

Mathematics

Linear equations: graphs, slope and simultaneous pairs

Mathematics

Graphs of sin, cos and tan

Mathematics

Completing the Square and the Quadratic Formula

Mathematics

Area of a Circle: Proof, Formula and Solved Problems

Mathematics

Volume and Surface Area of Solids: Cube, Cuboid, Cylinder, Cone, Sphere

Mathematics

Similar Triangles: Scale Factor, AA, SSS, SAS and Shadow Heights

Mathematics

Coordinate Geometry: Distance, Midpoint, Slope, Section Formula and Locus

Mathematics

Conic Sections: Circle, Ellipse, Parabola and Hyperbola

Mathematics

Function Transformations: Shifts, Stretches and Reflections

Mathematics

Derivative as the Slope of a Tangent: Secant to Tangent

Mathematics

Riemann Sums and Integration: Area Under a Curve

Mathematics

Limits and the ε–δ Definition: A Visual Guide

Mathematics

3D Vectors: Sum, Dot Product and Cross Product

Mathematics

Matrix Transformations: Rotation, Reflection, Shear and the Determinant

Mathematics

Complex Numbers: Sum, Product, Powers and Roots on the Argand Plane

Mathematics

Binary Number System: Place Value, Conversion and Addition