Particle shifts in the air lane are drawn larger than life so the compressions are easy to see
Controls
Readings
- Frequency, f
- 1.0Hz
- Period, T = 1/f
- 1.00s
- Wavelength, λ = v/f
- 3.00m
- Wave speed (medium), v
- 3.00m/s
- Rope particle displacement, y
- 0.0cm
- Air particle displacement, s
- 0.0cm
- Time, t
- 0.0s
How to use this simulation
- Press play and watch both lanes at once. The rope on top and the air column below are driven by the same source, so they share one frequency, one amplitude and one wave speed. Only the direction of the particle motion differs.
- Find the orange particle in each lane. Its dashed line marks its rest position. Watch it for a few seconds: on the rope it bobs up and down, in the air it slides left and right, and in both cases it keeps returning to the dashed line. It never follows the wave to the right.
- Read the small trace on the right of each lane. It plots the orange particle's displacement against time for the last 4 seconds, and it is a sine curve with a period of T = 1/f.
- Drag the frequency slider up. The waves squeeze closer together, the wavelength λ in the readings falls, and the product f × λ stays equal to the wave speed. The wave restarts from the source each time you change f or v, so you can see the front travelling out.
- Raise the wave speed with the frequency fixed. The wavelength stretches and the pattern spreads out. Then change only the amplitude: the waves get taller on the rope and the compressions get tighter in the air, but λ does not change.
- Tick the graph box. The third lane plots how far each air particle has moved from its rest position against where it sits. The red and green dots show that a compression is where this curve crosses zero going down, and a rarefaction is where it crosses zero going up.
A stadium wave, a rope and a speaker
Picture a crowd doing the wave in a stadium. A ripple races around the stands, yet nobody in the crowd runs anywhere. Each person just stands up and sits down in their own seat, and the pattern of standing people travels. That one picture holds the most important idea in this whole chapter: a wave moves, but the things that make it up do not move along with it.
Now tie one end of a long rope to a door handle and flick the other end up and down. A hump runs along the rope towards the door. Look at a knot tied on the rope: it goes up, comes down, and stays in the same place along the rope. The hump travels metres, the knot travels centimetres and returns home.
Sound works the same way, with one twist. When a speaker cone pushes out, it shoves the air next to it, squeezing it. That squeezed patch pushes the next layer, which pushes the next, and a pulse of squeezed air runs through the room. Yet the air near your ear does not travel from the speaker to you; each little bit of air only rocks forwards and backwards a tiny distance. The twist is the direction of the rocking: along the line the sound travels, not across it.
That difference in the direction of the rocking is exactly what separates the two families of waves in this page. The simulation draws both at once, from one source, so you can compare them directly.
First, what is a wave?
A wave is a disturbance that travels through a medium and carries energy from one place to another without carrying the medium itself. Water, rope, air and a metal spring are all examples of a medium: a material made of particles that can push and pull on their neighbours.
The recipe is always the same. Something, called the source, shakes one particle. That particle drags or pushes the next one through the forces between neighbours. The next one then does the same to its neighbour, and so on. Every particle ends up repeating the source's motion, just a little later than the one before it. That small delay, passed down the line, is what we see as the wave moving.
This is why waves are so useful. You can send energy and information across a room, an ocean or a planet without moving a single bucket of material from here to there. A phone call, a guitar string, an earthquake and the voice of your teacher all work this way.
Waves that need a material medium, like the two in this simulation, are called mechanical waves. Light is different, since it needs no medium, but this page is about mechanical waves only.
Transverse waves: the particles shake sideways
In a transverse wave the particles of the medium vibrate at right angles (perpendicular) to the direction in which the wave travels. In the top lane of the simulation the wave runs left to right while each bead of the rope moves up and down.
A transverse wave has a very clear shape. The highest points are called crests, the lowest points are called troughs, and the line the rope would lie along at rest is the equilibrium line. The size of the largest sideways displacement from that line is the amplitude. In the simulation you can see crests and troughs travel, but the orange bead only rises and falls.
A medium can carry a transverse wave only if it pushes back when you try to slide one layer sideways over the next. That kind of springy resistance to sliding is called shear stiffness, and solids have it. Liquids and gases do not, which is why a transverse wave cannot travel through the body of a liquid or a gas. A rope, a guitar string and a drum skin all work because they are held tight.
Light and radio waves are also transverse, but that is a different story: they do not need a medium, and what oscillates is an electric and a magnetic field, not particles. For this chapter keep to the rope picture.
Longitudinal waves: the particles shuttle along the line
In a longitudinal wave the particles vibrate back and forth along the same line the wave travels. In the second lane, each dot only moves left and right, yet the pattern of bunching and spreading marches to the right.
Where the particles are crowded together, the pressure and density are higher than normal. That region is a compression. Where they are spread apart, the pressure and density are lower than normal. That region is a rarefaction. A longitudinal wave is a train of compressions and rarefactions, one after another.
You can make one with a slinky laid on a table: push a few coils together and let go, and a bunch of squeezed coils runs down the spring, followed by a stretched-out patch. Sound in air is the same thing, with air molecules in place of coils. A loudspeaker or a tuning fork makes the squeezed and stretched regions.
Because a longitudinal wave works by compressing and stretching, it can travel in solids, liquids and gases. Every material resists being squeezed. That is why you can hear a sound through a wall, underwater and in the open air.
The key idea: the wave travels, the particle does not
Almost everyone, at first, imagines that the orange particle must be carried to the right along with the crest or the compression. The simulation exists to cure that picture.
Watch the dashed line through the orange particle. It marks where the particle sits when nothing disturbs it. The particle always comes back to that line. On the rope it goes up to the amplitude, down to minus the amplitude and up again. In the air it goes forward, backward and forward again. In neither case does it drift to the right.
What moves to the right is the pattern: the position of the crest, the position of the compression. Because the pattern moves with the wave speed v, a crest can cross the whole screen while each particle moves only a few centimetres from home.
This matters for everyday life. When a sound reaches you from the other side of a field, no air has travelled from the speaker to your ear. A candle flame near the speaker flickers slightly but is not blown out. The wave has delivered energy to your eardrum, and the air that carried it is still roughly where it started.
Words you need, in plain language
Here are the terms the question papers use, with the symbol and the unit.
| Term | Symbol | Meaning in plain words | Unit |
|---|---|---|---|
| Amplitude | A | Largest displacement of a particle from its rest position | m |
| Wavelength | λ | Distance between two neighbouring matching points, such as crest to crest | m |
| Frequency | f | Number of complete vibrations (or waves passing a point) per second | Hz |
| Period | T | Time for one complete vibration, T = 1/f | s |
| Wave speed | v | How fast the pattern travels through the medium | m/s |
| Crest | – | Highest point of a transverse wave | – |
| Trough | – | Lowest point of a transverse wave | – |
| Compression | – | Region where particles are crowded together, higher pressure | – |
| Rarefaction | – | Region where particles are spread apart, lower pressure | – |
Measuring one wavelength
The wavelength is the length of one complete wave. On a transverse wave you can measure it from one crest to the next crest, or from one trough to the next trough. On a longitudinal wave you measure from the centre of one compression to the centre of the next compression, or from one rarefaction to the next.
The rule is that the two points you pick must be matching, meaning the particles at both points are doing exactly the same thing at the same moment. A crest and the next trough are not matching, and neither are a compression and the next rarefaction. They are half a wavelength apart. In the simulation the arrows labelled λ always join matching points.
With the default settings the wavelength is 3 m, so a compression and the next rarefaction sit 1.5 m apart, which is half a wavelength.
Frequency, period and the formula v = fλ
Frequency is how many complete vibrations each particle makes in one second. It is measured in hertz (Hz). A frequency of 1 Hz means one full up-and-down (or back-and-forth) vibration per second. The period is the time for one vibration, so the two are reciprocals of each other.
Now think about one full vibration of the source. In that time T, the first crest leaves the source and travels one full wavelength before the next crest is born. So the wave covers a distance λ in a time T. Speed is distance divided by time, which gives the wave equation.
T = 1/fperiod is the reciprocal of frequency
v = λ/Tone wavelength in one period
v = fλthe wave equation
λ = v/fthe form the simulation uses for its readout
What the formula says about your sliders
When you change the frequency with the speed fixed, the wavelength changes in the opposite direction. Double the frequency and the wavelength halves. This happens because the speed is set by the medium, not by the source.
The speed depends on the properties of the medium: how tight the rope is and how heavy it is per metre, or how stiff the air is and how dense. Shaking faster does not make a wave faster. It only packs more waves into the same length. In the simulation the speed slider stands for choosing a different medium (a tighter rope, a warmer day).
When a wave passes from one medium into another, the frequency stays the same because the source sets it. The speed changes, so the wavelength has to change to keep v = fλ true. Problem 9 below shows this for sound going from air into water.
Speed of sound, and what it depends on
In air the speed of sound is about 331 m/s at 0 °C and rises by roughly 0.6 m/s for every degree Celsius. A common rule of thumb is v ≈ 331 + 0.6θ, where θ is in °C. At 20 °C this gives about 343 m/s. Textbooks quote values between about 330 and 345 m/s depending on temperature, so treat these as approximate.
Sound travels faster in liquids and much faster in solids than in gases, because the particles are closer and spring back more quickly. These numbers are approximate and depend on temperature, but water is around 1,480 m/s and steel several thousand metres per second.
Why a sound wave is drawn as a sine curve
A longitudinal wave does not look like a sine curve. It looks like a row of dots with crowded and sparse patches. Yet in textbooks and oscilloscopes, sound is always drawn as a smooth wiggle. Why?
Because the wiggle is a graph, not a picture. For each particle, plot how far it has moved from its rest position (up for a shift to the right, down for a shift to the left) against where the particle sits at rest. Because every particle repeats the source's smooth back-and-forth motion a little later than its neighbour, the graph comes out as a sine curve.
Tick the graph box in the simulation and compare the lanes. Where the curve crosses zero going downwards, the particles to the left have moved right and the particles to the right have moved left, so they are squeezed towards that point: a compression (red dot). Where the curve crosses zero going upwards, the neighbours move away from the point: a rarefaction (green dot). The crests and troughs of the curve are the points of greatest displacement, where the density is normal.
That is why a compression is not at a crest of the displacement graph. It sits at a zero of the displacement, where the slope is steepest. Mixing this up is a classic exam trap.
Try it in the simulation
Guess what will happen first, then run it and check.
- Leave the defaults (f = 1 Hz, v = 3 m/s, A = 6 cm). Wait for the wave to reach the orange particle. The readings show λ = 3 m and T = 1 s. Check that two neighbouring crests are really 3 m apart.
- Pause at any moment and look at the dashed line through the orange particle in each lane. Step through a few frames by pressing play and pause again. The particle is never far from its dashed line.
- Set the speed to 0.25× and watch the trace on the right. The orange dot slides along a sine curve. One full bump takes exactly T seconds.
- Raise the frequency to 2 Hz. Before you press anything, predict the new wavelength. Check with the readout: it should halve.
- Raise the wave speed to 4 m/s at 0.5 Hz. Predict λ, then read it. Then lower the speed to 1.5 m/s at 2 Hz and see the crowded waves.
- Change only the amplitude. Watch the rope's height and the strength of the compressions change while λ and T stay put. Amplitude does not affect the wavelength or the speed.
- Turn on the graph and find one compression and one rarefaction in both the dot lane and the graph lane. Confirm the zero-crossing rule from the section above.
Solved problems
Each solution lists what is known, then the formula, then the numbers. Writing it in this order earns full marks in an exam.
Problem 1: the simulation as it opens
A wave source has frequency 1 Hz and the wave speed in the medium is 3 m/s. Find the period and the wavelength.
T = 1/f = 1 / 1 = 1 s. λ = v/f = 3 / 1 = 3 m. These are the numbers in the readings panel when the page loads.
Problem 2: shake the rope twice as fast
The same rope (v = 3 m/s) is now shaken at 2 Hz. Find the new wavelength and period.
λ = v/f = 3 / 2 = 1.5 m. T = 1/f = 1 / 2 = 0.5 s. The wavelength is half the old value because the speed stayed the same.
Problem 3: the longest and the shortest wavelength in the simulation
The sliders go from 0.5 to 2 Hz and from 1.5 to 4 m/s. Find the longest and the shortest wavelength you can set.
Longest: slowest vibration, fastest wave. λ = 4 / 0.5 = 8 m. Shortest: fastest vibration, slowest wave. λ = 1.5 / 2 = 0.75 m.
Problem 4: counting waves on a rope
A student shakes a rope so that 15 complete waves are produced in 10 s. Each wave is 2 m long. Find the frequency, the period and the speed of the wave.
f = 15 / 10 = 1.5 Hz. T = 10 / 15 = 0.67 s. v = fλ = 1.5 × 2 = 3 m/s.
Problem 5: the wavelength of a musical note
A tuning fork of frequency 256 Hz sends sound through air where the speed of sound is about 343 m/s. Find the wavelength.
λ = v/f = 343 / 256 = 1.34 m. So one compression and the next compression sit about 1.34 m apart.
Problem 6: the wavelengths at the edges of hearing
Humans hear roughly from 20 Hz to 20,000 Hz. Taking the speed of sound as about 343 m/s, find the wavelengths of the lowest and highest audible sounds.
Lowest: λ = 343 / 20 = 17.15 m. Highest: λ = 343 / 20,000, which is about 1.71 cm. Low notes have waves longer than a bus, high notes have waves about the size of a fingertip.
Problem 7: how far does a particle really travel?
In the default simulation the amplitude is 6 cm and λ = 3 m. In one full period, how far does the wave pattern move, and what is the total path covered by the orange particle?
The pattern moves one wavelength, 300 cm. The particle travels up from the rest line to A, back to the line, down to minus A and back: a total path of 4A = 4 × 6 = 24 cm. Its net displacement over the period is zero. The wave pattern moves 12.5 times as far as the particle's path.
Problem 8: thunder and lightning
You hear thunder 4 s after seeing the flash. Taking the speed of sound as about 343 m/s and treating the light as instantaneous, how far away did the lightning strike?
d = v × t = 343 × 4 = 1,372 m, so a little over a kilometre away. The flash reaches you almost at once; the sound pulse is a longitudinal wave of compressions that needs these seconds to cross the distance.
Problem 9: the same note in air and in water
A speaker plays a 440 Hz note. The speed of sound is about 343 m/s in air and about 1,480 m/s in water. Compare the wavelengths.
The frequency stays 440 Hz because the source sets it. In air, λ = 343 / 440 = 0.78 m. In water, λ = 1,480 / 440 = 3.36 m. Sound is about 4.3 times faster in water, so its wavelength is that many times longer.
Problem 10: when does the orange particle start moving?
In the simulation the orange particle sits 6 m from the source and the wave speed is 3 m/s. When does it begin to move, and what is it doing at that moment?
The disturbance reaches it after t = x/v = 6 / 3 = 2 s. Before that the particle is perfectly still, even though the source has been shaking since t = 0. When the front arrives, the particle starts repeating the source's motion, 2 s late, which is exactly 2 periods behind it.
Transverse and longitudinal side by side
Use this table to settle any "which one is it?" question.
| Feature | Transverse wave | Longitudinal wave |
|---|---|---|
| Particle motion | At right angles to the wave direction | Along the wave direction |
| Shape of the wave | Crests and troughs | Compressions and rarefactions |
| Needs shear stiffness? | Yes, so only in solids (and on liquid surfaces) | No, travels in solids, liquids and gases |
| One wavelength | Crest to crest or trough to trough | Compression to compression or rarefaction to rarefaction |
| Everyday examples | Waves on a rope or string, a plucked guitar string, S-waves in an earthquake | Sound in air, a pushed slinky, P-waves in an earthquake |
Mistakes almost everyone makes
Check these before an exam and you will save marks.
- Thinking the particles travel with the wave. They only oscillate about a fixed rest position. The pattern and the energy travel, the matter does not.
- Measuring wavelength between a crest and a trough, or between a compression and a rarefaction. That is only half a wavelength. Always use matching points.
- Saying a higher frequency makes a faster wave. In a given medium the speed is fixed. A higher frequency gives a shorter wavelength, not a higher speed.
- Drawing sound as a transverse wave in the picture of the air. The curve is a graph of displacement; the air itself moves along the direction of travel.
- Putting the compression at the crest of the displacement graph. A compression sits where the displacement is zero and the curve slopes downward.
- Confusing amplitude with wavelength. Amplitude is how big the vibration is, wavelength is how long one wave is. They are independent.
- Forgetting that frequency does not change when a wave enters a new medium; the speed and wavelength do.
- Writing the unit of frequency as seconds. Frequency is in hertz, and period is in seconds.
Where you meet these waves in real life
Both kinds of wave are in the world around you.
- Speech and music: your voice makes compressions and rarefactions in the air, a longitudinal wave that your eardrum turns into a vibration.
- Earthquakes: the fast P-wave is longitudinal and arrives first. The slower S-wave is transverse and arrives second. The gap between them tells seismologists how far away the quake was.
- Musical instruments: a plucked guitar string carries transverse waves, but the sound it makes in the air is longitudinal.
- Ultrasound scans: sound at a frequency far above hearing travels through the body, and the echoes build the picture of a baby or an organ.
- Sonar: ships send a sound pulse down and time the echo to map the sea floor, using the speed of sound in water.
- Stadium waves and flag ripples: transverse patterns where each person or each bit of cloth simply moves up and down.
Exam corner: SSC, HSC and general
Questions on this topic usually ask for definitions (transverse, longitudinal, wavelength), a distinction table, the wave equation v = fλ with a calculation, and the explanation of why sound cannot be a transverse wave in air. Draw a labelled diagram whenever you can: crest, trough, wavelength and amplitude on one sketch, and compression and rarefaction on another.
A sample structured question
Stem: a slinky is pushed and pulled at 1 Hz and the compressions travel along it at 3 m/s.
(a) What is a longitudinal wave? (b) Why can a longitudinal wave pass through a gas but a transverse wave cannot? (c) Calculate the distance between two consecutive compressions. (d) A student says the coils move along the slinky with the wave. Is she right? Explain.
Answer outline: (a) particles vibrate along the direction of the wave. (b) gases resist compression but not sliding. (c) λ = v/f = 3 / 1 = 3 m. (d) No: each coil only oscillates about its own rest position; the pattern travels, not the coils.
Revision: last-minute summary
If you only have five minutes, read this list.
- A wave carries energy and the pattern forward. The particles of the medium only oscillate about their rest positions.
- Transverse: particles move at right angles to the wave. Parts: crest, trough. Example: rope, S-wave.
- Longitudinal: particles move along the wave. Parts: compression, rarefaction. Example: sound, P-wave.
- Wavelength λ: distance between two matching points. Frequency f in Hz. Period T = 1/f in seconds.
- Wave equation: v = fλ. In a given medium v is fixed, so a bigger f means a smaller λ.
- When a wave enters another medium, f stays the same while v and λ change together.
- A displacement–position graph makes any longitudinal wave look like a sine curve; a compression sits at a zero crossing, not at a peak.
Frequently asked questions
What is the difference between transverse and longitudinal waves?
In a transverse wave the particles of the medium vibrate at right angles to the direction of travel, forming crests and troughs. In a longitudinal wave they vibrate along the direction of travel, forming compressions and rarefactions. A rope wave is transverse; sound in air is longitudinal.
Do the particles move along with the wave?
No. Each particle only oscillates about its own rest position. The wave pattern and its energy travel, but the particles come back to where they started. The dashed line and the orange particle in the simulation show this directly.
Is sound a transverse or a longitudinal wave?
Sound in air is a longitudinal wave. The air particles vibrate back and forth along the direction the sound travels, producing compressions and rarefactions. Gases cannot support a transverse wave because they have no resistance to sliding.
What are compression and rarefaction?
A compression is a region of a longitudinal wave where the particles are crowded together and the pressure is higher than normal. A rarefaction is a region where the particles are spread apart and the pressure is lower than normal.
How do you measure the wavelength of each kind of wave?
On a transverse wave, measure from one crest to the next crest (or trough to trough). On a longitudinal wave, measure from one compression to the next compression. Always use matching points, otherwise you measure only half a wavelength.
What is the formula connecting speed, frequency and wavelength?
v = fλ, where v is the wave speed in m/s, f the frequency in Hz and λ the wavelength in m. It follows because the wave moves one wavelength in one period T = 1/f.
Why does a higher frequency give a shorter wavelength?
The speed is fixed by the medium. If f increases while v stays the same, then λ = v/f must decrease. Each wave is squeezed into a shorter length because the source launches them more often.
Why is a longitudinal wave drawn as a sine curve?
The curve is a graph of how far each particle is displaced from its rest position against its position, not a picture of the medium. Since every particle repeats the source's smooth oscillation, the graph is sinusoidal.
Can a wave change its frequency when it enters a new medium?
No. The source sets the frequency, and it stays the same. The speed changes with the medium, so the wavelength changes in proportion, keeping v = fλ true.
Keep studying this topic
The animation made the idea click; now turn it into marks. Syllabus, suggestions, textbooks and admission-test guides are below.
SSC
SSC Physics: syllabus and preparation
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Class 9-10 Physics textbook
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Composition: The Uses of Electricity
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Paragraph: Science in Everyday Life
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SSC suggestions
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SSC syllabus
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HSC syllabus
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Polarisation of light: Malus’s law and Brewster’s law
Rotate an analyser behind a polariser and watch I = I₀cos²θ on a graph, then bounce light off glass to find the Brewster angle. Includes polaroid sunglasses, three-filter puzzles and solved problems.
Grade 12
Charging and discharging a capacitor: the RC time constant
Charge and discharge a capacitor through a resistor. Change E, R and C, watch V = E(1 − e^(−t/RC)) and the current curve draw live, find the 63% time constant and the energy stored.
Grade 10–12
Magnetic field lines: bar magnet, current-carrying wire and solenoid
See magnetic field lines of a bar magnet, a straight current-carrying wire and a solenoid. Drag a compass, flip the current, and learn B = μ₀I/2πr, B = μ₀nI and the right-hand grip rule.
Grade 12
AC generator
Spin a coil between magnet poles and watch the sine wave of an AC generator build live. Change N, A, B and rpm, read E0 = NBAω and the rms value, and see why mains is 50 Hz.
Grade 10–12
Transformer
Change the primary and secondary turns of a transformer and watch the voltage step up or down. See Vs = Vp·Ns/Np, power conservation, real efficiency and why power lines use high voltage.
Grade 9–12
Heat transfer: conduction, convection and radiation
Heat a copper, aluminium, glass or wooden rod and watch Q/t = kAΔT/L, see convection currents circulate in a beaker, and see how radiated power grows as T⁴. With tables and solved problems.
Grade 12
Photoelectric effect: Einstein’s equation and the stopping potential
Shine light of any wavelength on sodium, zinc or copper in a vacuum tube. See why electrons leave only above the threshold frequency, how K = hf − φ sets the stopping potential, and why brightness changes only the current.
Grade 10–12
Motor effect: force on a current-carrying wire and the DC motor
Put a current-carrying wire in a magnetic field and watch it get pushed. Change B, I, L and the angle, test Fleming’s left-hand rule, then spin a DC motor with a split-ring commutator and see its torque graph.
Grade 11–12
Gas molecules and kinetic theory: pressure, temperature and speed
Watch gas molecules bounce around a box. Raise the temperature, change the gas, squeeze the volume, and see wall hits turn into pressure that matches PV = NkT. Compare speeds with the Maxwell–Boltzmann curve and calculate rms speed.
Grade 12
The semiconductor diode: p–n junction, I–V curve and rectifier
Bias a p–n junction and watch the depletion layer shrink or grow, carriers cross, and the Shockley I–V curve trace live. Compare silicon and germanium, see breakdown, then build a half-wave rectifier.
Grade 10–12
Radioactive decay: half-life, the decay law and penetration
Watch 240 nuclei decay at random, see the count follow N = N₀e^(−λt), measure the half-life from the graph, then test how alpha, beta and gamma radiation pass through paper, aluminium and lead.
Grade 11–12
The Bohr atom: orbits, energy levels and the hydrogen spectrum
Make a hydrogen electron jump between orbits n = 1 to 6, watch the photon colour come from 1/λ = R(1/n₁² − 1/n₂²), and see the Lyman, Balmer and Paschen series on an energy diagram and spectrum strip.
Animations in other subjects
Chemistry
Structure of the atom
Chemistry
Acids, Bases and the pH Scale
Chemistry
Electron configuration
Chemistry
Gas laws: Boyle, Charles, Gay-Lussac, Avogadro and PV = nRT
Chemistry
How an Ionic Bond Forms
Chemistry
Electrolysis and Faraday’s Laws
Chemistry
Covalent Bond
Chemistry
Periodic Trends
Chemistry
Reaction rate and collision theory
Chemistry
States of matter: solid, liquid, gas and the heating curve
Chemistry
Atomic orbitals: the shapes of s, p and d, quantum numbers and nodes
Chemistry
Molecular shapes and VSEPR theory: bond pairs, lone pairs and angles
Chemistry
The mole concept: molar mass, Avogadro’s number and molar volume
Chemistry
Diffusion and effusion: Graham’s law of gases
Chemistry
Balancing chemical equations: method, examples and practice
Chemistry
Chemical equilibrium: the equilibrium constant Kc and Le Chatelier’s principle
Chemistry
Titration: finding an unknown concentration with a burette and an indicator
Chemistry
Galvanic cell: the Daniell cell, EMF and the Nernst equation
Chemistry
Redox reactions: oxidation numbers, electron transfer and half-equations
Chemistry
Hydrocarbons: alkanes, alkenes, alkynes and structural isomers in 3D
Chemistry
Functional groups: alcohols, aldehydes, ketones, acids, esters and amines
Chemistry
Polymerisation: addition and condensation polymers, polythene and nylon
Chemistry
Separation techniques: filtration, distillation, chromatography, crystallisation
Chemistry
Crystal lattice: SC, BCC and FCC unit cells, packing efficiency and density
Chemistry
Radioactivity: Alpha, Beta, Gamma Decay and Half-Life
Biology
Mitosis cell division
Biology
Diffusion and Osmosis
Biology
Photosynthesis
Biology
The human heart: structure and function
Biology
Mendelian Genetics
Biology
DNA Replication
Biology
Cellular Respiration
Biology
Enzyme Action
Biology
The Nerve Impulse and the Action Potential
Biology
The Nephron and Urine Formation
Biology
Meiosis Cell Division
Biology
Digestive System
Biology
Breathing Mechanism: Inhalation and Exhalation
Biology
Protein synthesis
Biology
Blood circulation: double circulation and cardiac output
Biology
Cell structure and organelles: plant cell vs animal cell
Biology
Reflex action and the reflex arc
Biology
The human eye: parts, image formation and accommodation
Biology
Muscle contraction and the sliding-filament model
Biology
Transport in plants: xylem, phloem and transpiration
Biology
Food chain and food web: energy flow and the 10 % rule
Biology
Population growth: exponential and logistic curves
Biology
Natural selection: peppered moths and the sooty tree
Biology
Immune response: primary and secondary antibody response
Biology
Pollination and fertilisation
Mathematics
Pythagorean Theorem
Mathematics
Trigonometric Ratios and the Unit Circle
Mathematics
Quadratic functions and their graphs
Mathematics
Circle theorems
Mathematics
Heights and distances: elevation and depression angles
Mathematics
Probability: experimental vs theoretical probability
Mathematics
Arithmetic and Geometric Sequences
Mathematics
Mean, Median and Mode
Mathematics
Sets and Venn Diagrams
Mathematics
Linear equations: graphs, slope and simultaneous pairs
Mathematics
Graphs of sin, cos and tan
Mathematics
Completing the Square and the Quadratic Formula
Mathematics
Area of a Circle: Proof, Formula and Solved Problems
Mathematics
Volume and Surface Area of Solids: Cube, Cuboid, Cylinder, Cone, Sphere
Mathematics
Similar Triangles: Scale Factor, AA, SSS, SAS and Shadow Heights
Mathematics
Coordinate Geometry: Distance, Midpoint, Slope, Section Formula and Locus
Mathematics
Conic Sections: Circle, Ellipse, Parabola and Hyperbola
Mathematics
Function Transformations: Shifts, Stretches and Reflections
Mathematics
Derivative as the Slope of a Tangent: Secant to Tangent
Mathematics
Riemann Sums and Integration: Area Under a Curve
Mathematics
Limits and the ε–δ Definition: A Visual Guide
Mathematics
3D Vectors: Sum, Dot Product and Cross Product
Mathematics
Matrix Transformations: Rotation, Reflection, Shear and the Determinant
Mathematics
Complex Numbers: Sum, Product, Powers and Roots on the Argand Plane
Mathematics






















